Portal 2
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HUGE WORLD 1: Mevious
   
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16.184 MB
2016 年 4 月 10 日 上午 4:27
2016 年 4 月 15 日 下午 7:17
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HUGE WORLD 1: Mevious

描述
Direct copying in an indirect way. We may turn this into a series with the idea of combining several maps made by other authors into one singular, interconnected puzzle. Each individual solution is roughly the same as its original, but the interactions between each room are where things get more complicated.

Note: noclip is very helpful (and recommended) for speeding things up. Because who in their right mind would make a map this obnoxiously HUGE.

Estimated difficulty: 5/10
17 条留言
Mr Fab 2023 年 2 月 27 日 上午 12:03 
Lots of walking but the puzzle was smart and fun :steamthumbsup:
sdrevik 2020 年 7 月 12 日 下午 2:35 
This map is not amenable to experimentation. If you try something, you have another 10 minutes of walking around up that badly built staircase with the acid pits below. The direction you're supposed to head towards the exit isn't vaguely clear, just a bunch of crap thrown together without any kind of natural flow. Some of the puzzles were interesting, but the map isn't fun because of general bad design. I'm sure a lot of work went into the 'staircase of death', but I wouldn't put so much effort into something so annoying next time. Again, some good puzzles, had potential, but... ick.
sdrevik 2020 年 7 月 12 日 下午 2:05 
The spiral stairs without flat landings were incredibly annoying. I didn't bother trying to finish. You made a flat part on top, why could't you do that in the rest of the turns?
nock 2019 年 7 月 2 日 上午 7:07 
You weren't kidding about the HUGE part now were you. Pretty clever though how you managed to put it all together into a single puzzle

Blind Run: https://www.youtube.com/watch?v=FYypDD9nLBg
Nobody No-One 2018 年 8 月 30 日 上午 11:38 
Yeah, that move is a bit odd but I did enjoy the rest of the puzzle and how the areas were interconnected, especially in the end. This map's been in my queue for many months now because I was missing that one move. I'm glad to have finally solved it. Thumbs up.
camerson1313  [作者] 2018 年 8 月 30 日 上午 11:31 
Yeah, pretty sure it is. TBH it's kinda cheesy and I'd change it if I could.
Nobody No-One 2018 年 8 月 30 日 上午 10:43 
In the last area, is it intended to respawn the cube by putting it on the very edge of the button, like in the screenshot below, so that you can grab it with the funnel and pull it into a fizzler:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1498188689
quat 2018 年 5 月 30 日 下午 1:19 
Solved. nice
Herr.Milkmann 2018 年 3 月 8 日 下午 1:22 
That was annoyingly tedious and not fun at all. Why was it necessary to add a huge spire you have to walk all the way up?
BehindPortal 2017 年 9 月 28 日 上午 3:35 
no doubt its my favorite one. more advance cache , i must say. :steamhappy: