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Thr gap.. I just forgot to fix it after my test play through.
I will also add a cube to prevent "run around the puzzle for 15 minutes before declaring it as unsolvable"
In my opinion by far the best level you have created.
The atmosphere was incredible, the concept well thought out and executed.
No stupid gimmicks that kill you if you don't know they're coming, no hidden blocks that force you to go back and search if you miss them, no dead ends.. Everything exactly how I like it.
I especially enjoyed room 2 and 3, they were compact but made for some interesting constructs and jumps.
Unlike most other levels of yours it was always obvious where you were supposed to go, which was nice.
Imagine having to scan the environment very closely before every pocketing of a block, the game would become exhausting and annoying.
Also there's a gap in the floor before the first checkpoint, it seems really out of place.
Otherwise a 10/10 level, great job!
You have to jump on the cube before you collect it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=665551748
I don't seem to have enough blocks to get up on any of the pillars. I am really enjoying this level! You have really gotten the hang of going from easy to harder, gradually increasing the difficulty and teaching a new skill. It is elegant, with the bare minimum of blocks and architecture necessary, but the gameplay is really fun! Really well done. :)