Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

评价数不足
Bleak Rooms
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
495.879 KB
2016 年 3 月 28 日 上午 5:11
2016 年 4 月 25 日 上午 10:34
2 项改动说明 ( 查看 )

订阅以下载
Bleak Rooms

描述
Starts easy, ends difficult.

--> small fix
12 条留言
wassh  [作者] 2016 年 4 月 25 日 上午 10:21 
Nice to hear.
Thr gap.. I just forgot to fix it after my test play through.
I will also add a cube to prevent "run around the puzzle for 15 minutes before declaring it as unsolvable"
Limboh 2016 年 4 月 25 日 上午 10:16 
Oh my god this level is amazing.
In my opinion by far the best level you have created.
The atmosphere was incredible, the concept well thought out and executed.
No stupid gimmicks that kill you if you don't know they're coming, no hidden blocks that force you to go back and search if you miss them, no dead ends.. Everything exactly how I like it.
Limboh 2016 年 4 月 25 日 上午 10:16 
The puzzles ramped up nicely in difficulty, with the final room being a big challenge.
I especially enjoyed room 2 and 3, they were compact but made for some interesting constructs and jumps.
Unlike most other levels of yours it was always obvious where you were supposed to go, which was nice.
Limboh 2016 年 4 月 25 日 上午 10:16 
I have some criticism though: The "jumping on a block before you collect it"-mechanic is really stupid in my opinion, because it makes the room unbeatable if you don't examine everything very closely before acting. 99% of players will just pick up a block if they see it, because it is the right thing to do in 99% of situations.
Imagine having to scan the environment very closely before every pocketing of a block, the game would become exhausting and annoying.
Limboh 2016 年 4 月 25 日 上午 10:00 
And if you don't remember where the block was you will probably run around the puzzle for 15 minutes before declaring it as unsolvable. It's not a mechanic that adds any depth or any thinking to the game, it just punishes you for doing something that you have been doing all along.


Also there's a gap in the floor before the first checkpoint, it seems really out of place.

Otherwise a 10/10 level, great job!
wassh  [作者] 2016 年 4 月 15 日 上午 7:35 
Great that you figured the jump out.
You have to jump on the cube before you collect it.
Mrs Ellie 2016 年 4 月 14 日 下午 2:43 
I finally figured out that I could jump to that pillar where the red cube was then collect it; I thought I had to collect it as I was jumping! Silly me. I got pretty far, but got stuck again here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=665551748
I don't seem to have enough blocks to get up on any of the pillars. I am really enjoying this level! You have really gotten the hang of going from easy to harder, gradually increasing the difficulty and teaching a new skill. It is elegant, with the bare minimum of blocks and architecture necessary, but the gameplay is really fun! Really well done. :)
Mrs Ellie 2016 年 4 月 14 日 上午 10:45 
Well, maybe just move that cube up a little ... :)
wassh  [作者] 2016 年 4 月 13 日 下午 10:36 
I have a serious problem, calculating the jump difficulty, after i designed the "Only Jumps" Level. :(
Mrs Ellie 2016 年 4 月 13 日 下午 1:42 
Yes! Very creative, but soooooo hard!