Lords of Xulima

Lords of Xulima

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Reworked
   
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标签: Ruleset
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2016 年 3 月 25 日 上午 11:29
2016 年 3 月 26 日 上午 5:42
6 项改动说明 ( 查看 )

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Reworked

描述
Reworked Mod: mostly for veteran level - *adjusting for my taste!*

Aim mostly for improving classes, accuracy and food


- Classes

barbarian: gets "knowledge of herbs"; "knowledge of terrain", "hunting", (all skillcosts similiar to explorer); get + 1 agility at start

fighter: + 1 power at start; reduce skillcosts for "weaponmaster" from 2 to1

bard: gets "fast hit", costs 2 skillpoints (similiar to thief); + 1 constitution at start

paladin : swords now allowed, costs 2 skillpoints (similiar to explorer, thief); + 1 agility at start

explorer : gets "wounding hit", costs 2 skillpoint ( similiar to barbarian, arcane soldier); + 1 constitution at start

mage: gets +1 constitution at start; + 1 power at start; increase mana gained per level ( now similiar to the summoner)

cleric: gets + 1 strength at start; reduce skillcosts from "armours" from 3 to 2

arcane soldier: +1 consttutition at start; reduce skillpoints for " bodybuilding" from 3 to 2

thief: dagger cost reduced to 1 skillpoint (similiar to fighter, barbarian); gets "bloody hit", costs 2 skillpoint ( similiar to fighter, arcane soldier); gets "poisonos hit",
costs 2 skillpoint (similiar to explorer); gets +1 power at start

summoner: gets + 1 constitution at start; gets "regeneration", costs 3 skillpoints (similiar to paladin); gets "remove poison", cost 4 skilllpoints (similiar to paladin); gets "mass regeneration", costs 6 skillpoints (at same level like cleric, but at much higher cost: cleric:4); gets "iceshards", cost 3 skillpoints (similiar to arcane soldier); gets "iceball", costs 4 skillpoints (at same level like mage, but at higher cost: mage:3)



- General

increased skill costs for all for "learning" from 2 to 3, except for mage, druid (still 2 skillpoints there)

strongly increased mana gained for all mana potions

increase very slightly the treasure gold base for all difficulties

increase max party level +5 for all difficulties

decrease very slightly the monster factor level for veteran and hardcore

young cursed hounds now cannot curse you




- Weapons

moderatly increased accuracy for all weapons

remove all critical fail from al 1-hand weapons, short bows, long bows and wands; strongly reduce critical fail for crossbows and 2- hand maces; slightly reduce critical fail for 2-hand axes and 2-hand swords

2-hand swords used in the frontline can now reach enemies in the backlines

increase base damage +1 for 2-hand axes

incease base damage +1 for 1-hand axes

increase base damage for daggers +1, increase critical hit for daggers from 5% to 7%, give daggers a small chance for +1 wound; increase needed minimum agility from 5 to 8


- Food

increase max days food ( veteran: from 6 to 8; casual: from 8 to 10; hardcore and ironman : from 4 to 6 )

reduce max food price to 50% at all difficulties

moderatly reduce food price at all difficulties