Killing Floor 2

Killing Floor 2

186 个评价
KF-Antarctic
   
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94.685 MB
2016 年 3 月 13 日 上午 3:51
2016 年 9 月 19 日 下午 12:32
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KF-Antarctic

描述
KF-Antarctic is a relatively small map with a bunch of features:

1) Random time of the day which is rolled before each game. There are 2 different 'sets':
- Whiteout. It's bright outside, but hard to see far away because of the snow.
- Dark night. No comments needed.

2) Power generator. Sometimes power will go off and so all lights connected to it will turn off (while the emergency lights will turn on), and the only way to restore it is to press the red button near the generator.

http://webmshare.com/Gy1GA
http://webmshare.com/YXDJ0

3) Players will have 6 glowsticks at the beginning. Each lasts for 90 seconds, and you can use it at what i considered to be 'keypoints'. When you're at it, you will see a black glowstick ('indicator') on the ground. To light it on the ground you need to double-tap your USE button (E by default) while looking at approximate glowstick location.

Glowsticks map:

http://imgur.com/a/Qd9UJ

Webm:

http://webmshare.com/OM1yP

And a bit more.

Thanks DoctorEvil for testing.
http://psteamcommunity.yuanyoumao.com/id/gjhsgtjh/
78 条留言
Pierre Woodman 2019 年 6 月 18 日 上午 2:10 
Нечто
Kranot 2019 年 4 月 11 日 下午 12:25 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Tchelows Chelovyuk 2019 年 3 月 12 日 上午 11:38 
Fantastic map, and... well... with some surprises too hehe xD
CloudOfIvy 2019 年 3 月 6 日 下午 11:55 
Also I now see I typed "have the lights go out" twice.
CloudOfIvy 2019 年 3 月 6 日 下午 11:54 
Love the generator. It makes a pretty good map so much more interactive. But I do feel like it would be better as a one time levelution. Maybe have a well lit map for the first few rounds, then have the lights go out mid-game have the lights go out. forcing the players to go between dimly lit rooms, using only their flashlights to navigate long hallways. Maybe this would last 1, 2, or 3 rounds depending on the game length chosen. All this while the players wait for the backup power to kick in. Then everything turns a less dim red. only thing is i'd be more fun to have the players do it too. only organic way I could think of doing this would be to have a no-power related environmental damage force the players to the generator room. Maybe something like lack of oxygen on a space station map. I might even be willing to put money towards a map like that... Anyway, good job with this.
Stolaire 2019 年 1 月 10 日 上午 10:45 
Is it able to switch time theme? I don't like Whiteout theme, Dark night looks way better, on my opinion
daba 2019 年 1 月 4 日 上午 3:41 
wow, just wow
GALANTIS 2018 年 8 月 20 日 上午 1:14 
F*CK THAT JUMP SCARE
LoL didn't see that one coming
Mango Kangaroo 2018 年 7 月 4 日 上午 1:16 
Power functions just fine. Beyond that, I'm assuming weather is the only other major mechanic? If the intention is to randomly decide a weather type and stick with it, I think that works just fine. I believe the expectation from some is that the weather would change multiple times throughout the game.

Given Endless obviously goes far beyond the normal set of rounds, the weather being the same for several hours due to the game lengths is just very noticable. The weather does NOT change (at least not that I have seen) after the occasional first change during the early rounds.
wew WEW  [作者] 2018 年 7 月 4 日 上午 12:47 
The problem regarding new game modes is that I have no idea how they function internally and don't really have the urge to do the research. Do they not work at all?

Also, regarding whiteout/night switch - map loads up with whiteout on and then randomly decides which weather to set.