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We've spent more than 8 hours fixing and optimizing this old map to make it look and play a little better. For the full list of changes made you can read the map changelog, but here is a few highlights:
* Thousands of meshes have been optimized and combined to produced fewer Draw Calls, better collision calculations and improved blood splatter.
* The ZED navmesh has been heavily optimized allowing them to move more efficiently around the map.
* Blood splatters across the entire map has been completely reworked and now looks much better.
* Automated draw distance culling has been reworked on thousands of meshes, resulting in a significant overall performance increase.
And a LOT more!