Majesty Gold HD

Majesty Gold HD

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Better Sorcerors Abode
   
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2016 年 3 月 12 日 下午 1:24
2016 年 3 月 13 日 下午 3:02
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Better Sorcerors Abode

描述
Makes changes to just the Sorcerors Abode and Sorcerors Spells for maximum compatibility with other mods.

Changes:
- MagicalBuildRate from 2 to 10
- ChainLightning Spell (not entirely sure what the changes do, but they are a minor change from original)
- Reduced all SpellDuration to 1 (from 10000+), to allow you to immediately cast a new spell from the Abode.
- ChangeOfHeart from 400 to 200 gold cost.
- FrostField from 25000 to 40000 duration.
- Abode1 250 to 300 HP and SightRange 250 to 400.
- Abode2 300 to 500 HP and SightRange 350 to 500.
- Abode3 350 to 750 HP and SightRange 450 to 600.
6 条留言
KelpTheGreat 2018 年 5 月 5 日 下午 8:56 
@Vas
This is an optional mod. If you don't like it, don't install it.
Izu 2018 年 3 月 2 日 下午 7:24 
Its a good effort, I appreciate what you are working on! hopefully we can have each spell with ith own cooldown :)
Vas 2016 年 3 月 17 日 下午 2:26 
But why did you make the building faster to build too? And why buff the frost field duration? Thats already powerful, and if you can cast it multiple times now it's even more massively powerful. Imagine having 10 people with a frost field on them.

Imagine you have a single sorcerer up there doing all the work. A change of heart, no problem, no cool down. Now he does frost field, needs to rest for a few minutes of game time, meaning maybe one graphical width change of a day. Now he does something massive like an earth quake and now he needs to rest for a while, a whole day. You could balance the things by what they do, rather than just make everything cheaper easier and stronger.

Also, I've never once lost a sorcerers adobe unless I also lost the game. So why buff its HP?
Palandus  [作者] 2016 年 3 月 17 日 上午 11:41 
The reason for the reduction in duration is that you had to wait too long to recast a spell while all your other spells are instant cast which is what I was trying to go for. It is true, that being able to cast multiple earthquakes in a row is ludricriously easy. Personally, I don't use the spells that often because of the extreme cooldown which is why I removed it. Same idea for me in Skyrim; I hardly ever use Dragon Shouts because of the cooldown. If each spell had their own cooldown so that you could cast a different Sorceror spell while another was a cooldown that might be nice, but as of yet, I do not know how to modify it to have 6 cooldowns rather than 1 shared cooldown.

I could as a fix though, give a cooldown on earthquake to prevent players cheesing the AIs with constant earthquakes. Thoughts?
Vas 2016 年 3 月 17 日 上午 3:09 
And yet, another easy mode mod. I would like that spell duration is taken out, but not everything being more powerful than it should already be. This basically makes all quests in the game super easy as is. Destroy an enemy kingdom by casting 10 earthquakes simultaneously. Boom, you win.
Palandus  [作者] 2016 年 3 月 13 日 上午 12:00 
Once I get finished with all the Northern Expansion "Better" Structures, I'll create a larger mod with all changes in a single mod.