安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









# New gameplay feature: Falling off the map now has a high chance of not instantly killing you to fall damage, but instead [CENSORED].
# Added Stand Your Ground zones
# The 3 main platform floors completely reworked from scratch: Much more detailed now, fully lighting+shadow compatible and with bloodsplatter.
# Multiple smaller platforms and walkways around the map have been combined and optimized
# All spiral staircases have been optimized with better collision, working lightmaps and blood splat
# A few new walkways and staircases have been added, introducing more escape routes and walkable surfaces.
# Several Zed navmesh optimizations, making them less prone to go suicide diving off the edges (I hope).
# Tons more world detail added, including lighting, breakable objects and more varied textures
# Many minor optimizations and fixes (shadowmaps, splattermaps, collision, draw distances, geometry, etc.)
Falling off the map is still a thing, although with a pretty crazy twist this time around
The falling is as much of a map feature, as a map problem. It effects bosses just the same so it's fair at least (I've seen King FP charge right out of spawn to his death once lol).
I'm really hoping the sequel gets completed someday. *fingers crossed*
Small spot where 90% of zeds will fall or get stuck in an infinite loop, and the other one is that you fall and you can survive and if you just keep healing as soon as you can you have a high change of living forever and zeds will just fall to the maw and die
here is the proofs
https://youtu.be/WeCI5eQP_hI