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The drone is many
The drone is small
Drones should not have shields
Because no one is on the drone
Ownerless drones: Yes, it seem you are right about the ownerless drones. I played a few hours without the mod, and there still were ownerless drones arround. I cant belive i dint noticed it before.
Thanks for your answers!
1. Big-gun-control (Balor/Secullus): Yes, it will only fire at XL ships and Stations. For sure, this is a big change compared to vanilla but it definitely made sense... ...I think it was about friendly fire, I´m pretty sure it was.
2. This mod does not change skripts controlling the behaviour of construction URVs. Seems to me as if this is a vanilla problem.
3. Mmh, this might happens because this mod adds shields to drones, So, this would be no bug but a feature :-)
P.S. Not complaining here, just letting you know of issues ibe found :)
""Big gun" control (Balor/Sucellus). Will not fire the "big guns" except on stations and XL ships."
Does this mean my Balors will not fire their torpedoes at L size ships?
There is no way to make this mod compatible with "The New Frontier". This mod actually patches vanilla game files.
The override for the carrier mod breaks minor features by bypassing it´s changes on the combat script... ...easy thing to do, no impact on gameplay.
Bypassing the combat scripts of CWIR or NF will simply break features of these mods. A complete rewrite of these scripts would be necessary... ...and since I don´t play with CWIR or NF (...and I don´t play X:R a lot these days) I simply do not have any interest in creating a new mod (which actually means many hours of programming and playtesting).