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报告翻译问题









Winning again, adds another set of spires, being the final set, which will now spawn frost dragons twice as often, periodically a normal dragon.
Winning again, should make them spawn a frost and a normal dragon each time they emit a spawn, and vendral shall appear every time he is killed, until the enemy castle is destroyed. That would probably be the final win, unless you think of adding more. :P
You might need to ask the people who made those maps however for advice, I don't even know hwo to make a basic map unfortunately.
The structures should be rebuilt by the AI, or respawned after a duration of time, so if you don't destroy the base fast enough, stuff starts coming back. One mission I downloaded used the AI to rebuild lost structures, somewhere near where they were lost, so it wasn't always exactly the same which made it less predictible and impossible to completely block.
With the map size as it is, you could add several elf kingdoms in all on the same team. One at the opposite corner of the map, and three smaller outpost like kingdoms in the center that block your path to the main one. I haven't tried your map yet, but will soon enough.
You can also make the elves a different race so that they fight the monsters on the map too, as if you're battling a second player. One map I've played has a victory in it that happens again and again, basically when you win, all lairs respawn, and the enemy is a harder difficulty.
What you could do in this respect is place several dormant towers around the elven kingdom on the opposite corner of the map, and each time you win, 10% of these towers spawn after you click "ok" on the you've won diolog. These elven towers are slightly weaker, but double the range of dwarven towers with a higher fire rate, equaling out their damage per second to be slightly higher than dwarven towers. Making it a difficult task to attack.