Gnomoria
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Tacyn's Base Mod v1.16
   
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6.140 MB
2016 年 2 月 29 日 下午 2:51
2016 年 10 月 11 日 下午 1:30
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Tacyn's Base Mod v1.16

描述
A collection of mods including balance and quality of life changes and additional content. It merges the existing mods Glassworks, Extended Agriculture, GrandArboreum, Fortress, Extended Metals, Alchemy, Recycling, Ivory, Underground crops,Huntingcamp and Grave with new ones exclusive to this mod. It also includes parts of other mods such as EspMod, 'Winter is coming' and Fenrir's mod.


DISCLAIMER:
I have finished developing this mod.
Development continues in version 2.0 found here.


Content:
A list of changes found in this mod is located in the Content thread. A chronological list of changes and additions is in the Changes-tab


Usage:
To use the mod select 'New Game'-> Advanced Setup -> Select Mods.
Then choose 'Tacyn's Base Mod v1.15.2' from the list next to 'Base Mod'.
The 'Available Mods' box lists optional mods that can be included.
If it is empty, there are simply no includable mods in your library.
Afterwards select 'back' and 'Generate' to begin.

Additionally, you can select mods from the 'Available Mods' list.
This mod is compatible with Flowers, Decorative Floors and
Prepared Gnomes Module (not Gcook's version).
To add them doubleclick on them in the list so they appear below 'Selected Mods'.

To use an older version download it via my
dropbox[www.dropbox.com].
Extract its content and move the 'Mod Files' folder into your SteamApps\common\Gnomoria\Mods folder and rename it. It will then appear in the list of base mods under the name set in settings.ini.

Options:
To activate or deactivate optional content open modmergeorder.ini located in this mod's folder located on your system most likely at \SteamLibrary\SteamApps\workshop\content\224500\635615512\Included Mods.
Then change the entry you want to change from *ON to *OFF or vice versa.
A description of the options is found in the Content thread

Bugs:
If you encounter bugs using this mods please report them in the Bugs thread instead of the main comments section. This helps me keep track of them. Posting a bugged savegame and crash reports can also help me fix errors.


Suggestions & Feedback:
If you have suggestions for the mod or want to give some feedback about balancing,
please do in the Suggestions and Feedback thread.

Also, if you'd like to have new decorations, for example statues and furniture, and can provide me with appropriate sprites, adding them is relatively quick and easy.

热门讨论 查看全部(16)
280
2018 年 2 月 12 日 下午 7:34
置顶: Bugs
Tacyn
66
2016 年 10 月 4 日 上午 3:53
置顶: Suggestions and Feedback
Tacyn
8
2016 年 10 月 3 日 上午 6:43
Where to learn about this mod?
Optimal Pandemonium
346 条留言
Espoire 2024 年 6 月 29 日 上午 8:12 
Howdy, author of EspMod here. Just wanted to say I'm honored people are still enjoying my work 8+ years later. I recognized the treasure pile in one of the screenshots, and wow, that brought back memories. Thank you for including parts of EspMod in your mod.
ChainedDjinn 2020 年 5 月 17 日 上午 3:30 
One of the worst things was even though I had the cooks on different schedules, the ignored orders to go to training grounds and continued cooking.
Despite that, food and drink reserves continued to slowly plummet.
More Gnomes showed up which only exasperated the issue.
I already have stuff I need to deal with IRL, when I play a game I want to feel like I'm having fun. Not feel like I'm doing chores.

I like what this mod offers, I really do.
But unless you can point me in the direction of where the values are for saturation (whether it be the Gnomes hunger rate or the food values) I can't really enjoy the good things with what makes it infuriating.

Thank you for you time.
ChainedDjinn 2020 年 5 月 17 日 上午 3:30 
From what I can tell, the mod at least works.
Sadly, I cannot recommend it.

First, the good;
I loved the variety of options available, from the colors of trees to the plethora of new foods.
Gathering water and burning wood for charcoal reminds me of "Craft the world"'s mechanics.
Using resin from trees and churning milk into butter added more realism to the experience.

But at a cost...

The bad;
When I start a game of Gnomoria, I normally get at least 1-2 farms running.
By day 6 I try to have 6 and move up to 9 before day 12.
I had over that running, and was still having issues with food as my kitchens were running almost full tilt.
I make militias in most of my games, strong military is a strong fort.
But at the rate I needed to make food it delayed that.
It was like playing a "Papa's (Workplace)" Game while in Gnomoria.
acewild1987 2019 年 2 月 14 日 下午 3:50 
what is resin stored in ?
OleRockyTop 2018 年 9 月 24 日 上午 6:44 
Does anyone else have an issue where the merchant state merchant doesn't want to buy anything but furniture and statuettes?
BestSwaziland#1 2018 年 2 月 10 日 上午 8:59 
Halp..... I cannot get my smelter to research new metals... In fact i have tried a few different professions... The mants are coming and i need bronze!! Love this mod sooo much... TY
TTV_SALTYBOI 2017 年 12 月 9 日 下午 4:09 
i need help i subscribe but it doesnt appear in library even though i subscribed to the mods you said it worked with any idea why????
Barberella 2017 年 10 月 26 日 上午 2:43 
:0):steamhappy:
ishma'el 2017 年 9 月 14 日 上午 3:19 
Thanks! :D
Tacyn  [作者] 2017 年 9 月 13 日 下午 11:35 
yes, you can get it here [www.dropbox.com]