Space Engineers

Space Engineers

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Vanilla Walking Mech Basilisk
   
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Type: Blueprint
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2016 年 2 月 27 日 上午 10:07
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Vanilla Walking Mech Basilisk

描述
Sick of being able to run after your mechs and catch them?
Worry no more, this thing runs way faster than a engineer can. It has turrets on the top and the bottom so don't get into head on fights with the spiders anymore, just run away and let the turrets do their job, the walker is fast enough.

and as every engineer knows, with great speed comes great chance of breaking, so don't drive into rocks, it's fast enough to be broken like that. also se seems to have a problem with walkers lately which causes this thing to break sometimes (some hold half an hour of walking, some lost legs after seconds) so it seems as it differs from grid to grid.



Sorry for the delay with this, between the very lacking 'Ant' and this lie 5 dumped mechs that never made it into the workshop, and this kinda drained all my inspiration.

suggestions for leg setups below please. (this was inspired by antilopes, thus the lightly jumping walk)
23 条留言
Bruce LeedleLeedleLeedleLee  [作者] 2018 年 9 月 6 日 下午 12:11 
its a broken script. this thing is super old and doesnt work anymore
I feed babies to my devil bunny 2018 年 9 月 6 日 下午 12:10 
cool mech but it constantly keeps rolling to one side, any idea what could be causing that?
Bruce LeedleLeedleLeedleLee  [作者] 2016 年 11 月 4 日 下午 5:42 
it took you a month to write this? lol
CodyLabs 2016 年 11 月 4 日 下午 5:41 
Ah ha! Thank you very much.
Bruce LeedleLeedleLeedleLee  [作者] 2016 年 10 月 6 日 上午 1:17 
It's the precise timer script, just search for it. The seconds that are set in the timer are converted to ticks
CodyLabs 2016 年 10 月 5 日 下午 11:13 
What I can't figure out is the timing of the legs. How did you get the delay in there? It's shorter than 1 second, and longer than a tick, and timer blocks don't do anything else... Did you use a script? And if so, where can I find that script?
SpaaaaaaceMouse 2016 年 3 月 9 日 下午 12:30 
Pistons and rotors always seem to be made of explodium....
Daleks2377 2016 年 3 月 9 日 上午 5:22 
I noticed that on MP a lot, i would try and disconnect the legs and reconnect them so they are farther away from the actual motor.
Bruce LeedleLeedleLeedleLee  [作者] 2016 年 3 月 9 日 上午 4:22 
i got other problems right now. since the last update the joints of my walkers are made out of explodium again
Daleks2377 2016 年 3 月 8 日 下午 9:37 
Have you tried the way a camel walks? or perhaps even a horse? maybe a spider? what about an octopus?