Garry's Mod

Garry's Mod

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Prinz Eugen (Redline's version)
   
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素材类型: 插件
插件类型: 模型
文件大小
发表于
3.995 MB
2016 年 2 月 26 日 上午 6:55
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Prinz Eugen (Redline's version)

描述
This is Redline's version of Prinz Eugen
all the credits goes to JazzMcNade for making the original content

Features:
-NPC and playermodel
-bodygroups for equipment (default off) and hat (default on)
-Jigglebones for skirt, bangs, anchor pendant, bust, ribbons, and pigtails
-Faceposing
-Eyeposing via faceposing
-Skins for the separate blush effects
-Physics props for hat, equipment and torpedoes
-first person arms
-Hitboxes for competitive game modes

Notes:
-Equipment bodygroup has no collision (physics nor hitboxes).
-Toes sometimes sink into the ground slightly (no toe bones)

Credits:
Model and Textures: Tsumidango
34 条留言
Templar0ne 2021 年 2 月 17 日 下午 4:40 
10/10
TheHayster 2019 年 3 月 28 日 上午 8:27 
this is admiral hipper not prinz eugen
Rye 2018 年 12 月 4 日 下午 9:17 
*Looks at lotion*
JazzMcNade 2018 年 7 月 31 日 下午 7:21 
Eyeposing in Source is done via a shader that basically puts the iris texture on a spherical surface. Anime irises in MMD are nearly always separate geometry from the eye white. On top of this, all the geometry associated with the eyes in MMD models are typically concave surfaces (both the eye white and and the irises). This is not the appropriate geometry to effectively utilize Source's eye shader.
I Darkstar X 2018 年 7 月 31 日 下午 7:02 
To clarify: not critizing you nor your ability to produce addons, simply inquiring why this feature is so uncommon, particulary with anime girls
I Darkstar X 2018 年 7 月 31 日 下午 7:01 
"eyeposing via faceposing"

but wwwwhhhhhyyyyyyyyyyyyyyyyy
Kaito 2017 年 6 月 2 日 下午 3:08 
F a g g o t
lol 2017 年 6 月 2 日 下午 2:52 
Weeb
Bear 2016 年 7 月 8 日 下午 3:57 
9\10 👌
sydney 2016 年 5 月 20 日 下午 4:34 
ew