Total War: ATTILA

Total War: ATTILA

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WRE Advanced Province Management Part 6: Specialised Military Provinces
由 werogatda 制作
When I play as the WRE, I concentrate all my military upgrade / recruitment buildings in a single province, so that any units recruited there can benefit from multiple upgrades at the same time. Maxima Sequanorum fits this purpose perfectly.
   
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Specialised Military Provinces
When I play as the WRE, I concentrate all my military upgrade / recruitment buildings in a single province, so that any units recruited there can benefit from multiple upgrades at the same time. Maxima Sequanorum fits this purpose perfectly, due to the following factors:

1. It is a frontier province, so armies raised here can be put into action straight away.
2. It's an inland province with no ports, plus there's a missing building slot in Argentoratum, which means it won't be a rich province anyway if you tried to develop it economically.
3. The province is stretched in the North-South direction, which means both the armies of your Rhine front (fighting the Germans) and Italian front (fighting the Huns) can quickly drop-by here for an upgrade, then return to their posts without delay.
3. Octodurum has iron which has bonuses related to military recruitment (+2 recruitment capacity, -15% recruitment cost).


<Maxima Sequanorum is born to be a specialised military province>

Here is the province design for Maxima Sequanorum. Since tax is exempted, there is 0 food requirement.




First thing to note is that there is one building slot missing in Argentoratum. This most likely is a bug - one which the Attila community has been complaining about since release, yet ignored by CA without any explanation. Can somebody make a mod to fix this problem, thank you very much.

Minimum public order requirement is -8 (legendary) -9 (immigrants) -3 (religious differences) = -20. Highest public order I could achieve was +16 so you will need a priest or governor to gain some extra public order. An extra building slot in Argentoratum would have solved this problem by allowing an extra garrison to be built.

Using the above design, you'll have to give up one of infantry, cavalry or archer recruitment. My choice was to give up archery, since I'm not really into ranged units. If you want to fit in all three recruitment buildings you'll have to give up one of the military upgrade buildings in Vesontio.

In the early game, guardhouses will be required in order to hold back the endless waves of Germans. As the Germans are slowly tamed, you can start building up military upgrade / recruitment buildings one by one.

There is another province in the game that is fit to be a military province, and that is Dacia. Dacia has iron, and is located at the centre of the map which means armies raised here can travel to anywhere on the map with relative ease. Moreover Dacia doesn't have any missing building slots which means public order won't be a problem here. However, playing as the WRE you probably won't be able to access Dacia until later in the campaign.


<No building slots missing here>

Anyway, when Maxima Sequanorum is fully developed militarily, it will provide the following buffs to the armies recruited there:

Siege Workshop: 1 unit experience, +15% ammunition
Royal Armoury: 1 unit experience, +15% armour, +15% shield effectiveness
Master Weaponsmith: 1 unit experience, +15% melee damage
Cavalry Compound: +2 recruitment capacity
Infantry Compound: +2 recruitment capacity
Grand Forge: +2 recruitment capacity, -15% recruitment cost


<A truly golden army, that's what I'm talking about>

That's the end of my Advanced Province Management series. Hope my guides have been helpful. I welcome any feedback so please leave comments below. Cheers!
17 条留言
BasedCenturion 2024 年 12 月 14 日 上午 6:54 
Not a great idea to limit yourself just to Maxima Sequanorum for recruitment. Too often, that province is jeopardized by the Alamans and rebellions. Luisitania also has iron, and I've used them as a recruitment province, should the Maurians or Garamantians need dealing with. Spain also has constant rebellions in all my playthroughs, so a field army is nice to have there.
CptZhu 2024 年 9 月 1 日 上午 4:09 
bro your military province doesnt have a skirmisher barracks...
Cioby 2023 年 10 月 9 日 下午 4:04 
I find it amusing that people make charts and tables and analyze stuff like this while for me it's common sense and I actually recruit rank 9 units sometimes. The game is really not complicated at all, only random events and random political shit ruins it for me but wcyd
Arrian76 2023 年 3 月 15 日 下午 2:59 
...and of course I reloaded my most recent game to check and i've got the buildings in different towns.. Frankly, it doesn't matter much, you just want to balance out sanitation. The point of avoiding lvl4 carpenter & lvl4 forge is to avoid the public order hit (-8).
Arrian76 2023 年 3 月 15 日 下午 2:51 
Adding to my last comment: in the end, with full tech, this province produces lvl8 units (Triumphal Arch is +3, 4 supply storage = +4, tech adds +1).
Arrian76 2023 年 3 月 15 日 下午 2:49 
I do something very similar w/Maxima Sequenorum (note, there is a building slot fix mod! I use it). The differences:L I only have 1 thermae, and I don't bother with lvl4 forge, lvl4 cavalry building, and lvl4 carpenter. I use the Triumphal Arch instead of the Ampitheatre (+3 unit xp!). For a long time, I use the growth bonus sanitation building (latrines or whatever) instead of aqueduct network to boost growth, and then switch.

So in the end:

Vesontio: lvl4 city, Triumphal Arch, Aqueduct Network, Royal Armoury, Royal Weaponsmith, supply storage.
Argentoratum: lvl4 town, lvl4 infantry barracks, lvl3 cavalry, lvl3 carpenter.
Octordurum: lvl4 town, lvl3 forge, lvl4 skirmisher barracks, thermae.
dandinks 2022 年 10 月 17 日 下午 3:13 
is it worth it to use high taxes to remove immigrants since you gain tax money and gain 5 public order in exchange for losing the immigrant income bonus
Doppelwalker 2018 年 4 月 21 日 上午 8:08 
@werogatda thanks you sir
werogatda  [作者] 2018 年 4 月 20 日 下午 11:03 
@_Shak thanks, it's already been a few years since I first uploaded this and unfortunately I can't find the original spreadsheet files anymore :(
werogatda  [作者] 2018 年 4 月 20 日 下午 11:02 
@Doppelwalker The province is tax exempted. So there is no food requirement.