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C:\Program Files (x86)\Steam\steamapps\workshop\content\268500
Well, Will in WotC is a flat 40 (or 50, depending on difficulty), and then it only goes up 5 once at Squaddie, IIRC. Essentially, Will is either 45 or 55 depending on difficulty throughout the majority of the campaign, since it's essentially changed into a stamina meter which requires troops be rotated out.
I should correct myself, however. WotC NCE is actually 36-50 as opposed to normal NCE at 25-60. So it's tighter around the base 40, with a slight positive bias to mitigate game-breaking low-roll streaks.
The WotC version of each mod essentially sets it so Will matches default WotC's Will progression/generation. The range is narrower in NCE (26-50, so it won't go as high, but also won't go as low), and Hidden Potential only sees a flat increase to Will at the Squaddie level (as opposed to a random global increase each level).
Again, this matches default WotC to prevent soldiers from running out of Will in a single normal mission (although grueling ones can see a soldier tiring after one mission), but also ensures that even high-level soldiers are still getting tired and rotated out.
As for the range being slightly off, WotC (modded or not) adds a flat 5 to soldier Will at Squaddie.
So, if you have the DLC, head on over and try it out!