Space Engineers

Space Engineers

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Aynor [Discontinued]
   
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Type: Mod
Mod category: Planet
文件大小
发表于
230.175 KB
2016 年 2 月 16 日 上午 11:53
1 项改动说明 ( 查看 )

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Aynor [Discontinued]

在 Doctor Octoganapus 的 2 个合集中
Doctors Planets (Master Collection)
130 件物品
Doctors Series 3 Planets [Discontinued]
15 件物品
描述
Aynor is a Gas Giant planet.

(Note: It still has solid voxels but it was designed to look and feel like a gas giant planet. Also the voxels would act like a crushing pressure for any ships caught in the gravity well.)

Gravity = 36g

Please comment with feedback and don't forget to rate.
38 条留言
Grammar 2016 年 10 月 2 日 下午 3:33 
One thing to note, whenever a large ship hits the atmosphere with the deadly reentry mod and ludicrous speed, it slows down at a fast enough rate to effectively hover if the downward facing engines don't burn off. I'm thoroughly pleased by this mod.
NordicBeast 2016 年 9 月 13 日 下午 8:37 
Agreed, I'd like to see local moon systems around a gas giant in SE. Eventually it'd be nice if you just do say, an easy start "gas giant" and a random gas giant pops up along with a few moons.
Kerian Halcyon 2016 年 9 月 5 日 下午 3:10 
@Doctor Octoganapus Ah, makes sense...I guess. In a Space Engineersy kind of way...

In any case, I hope that Keen makes it possible to make gas giants a thing. Technically it shouldn't be that impossible, even if it's done half-assed. I just wanna see a gas giant in the game.
Doctor Octoganapus  [作者] 2016 年 9 月 5 日 上午 1:29 
@Kerian Halcyon Actually that is not how the blackhole works - Its atmosphere is about the same as Aynor the difference is that with the blackholes gravity you just glitch through the voxel surface and keep falling through it.
Kerian Halcyon 2016 年 9 月 4 日 下午 11:56 
Isn't it technically possible to attempt to make a gas giant just by adding multiple atmospheres on top of one another surrounding a small center with immense gravity? I know someone who had attempted (successfully, mind you) to create a sort of 'black hole' during launch but I haven't heard of it being reattempted.
Juggernaut 2016 年 8 月 6 日 下午 7:04 
Ah, that is a shame!
Doctor Octoganapus  [作者] 2016 年 8 月 6 日 下午 5:21 
@Juggernaut Until they allow us to have modded clouds - this is the best/closest we can get.
Juggernaut 2016 年 8 月 6 日 下午 4:51 
Would you consider taking another whack at/just making a few more of these gas giants in different colors/atmospheric make-ups? I enjoy it quite a lot but my 12+ planet server needs a few more interesting celestial bodies!
Makuta Nazo 2016 年 7 月 9 日 下午 2:46 
-Added Deadly Reentry mod,
-Accidently pasted Shipyard a TAD close to a x3 max size aynor...
-Might have watched my station evaporate immediatly in the dense atmopshere before it ever touched a voxel...
-10/10
Biomechannibal 2016 年 6 月 5 日 上午 12:11 
Oh no, it was just a question. I've never modded S.E. myself but I'm pretty techie and used to do things like GldSrc maps and models for Half-Life, so I'm not against learning. I just didn't know what it would entail.