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But I have to agree with Ellie on the save points, another one would have been appropriate.
Knowing there was a secret I looked around a bit and found it immediately.
I wasn't able to get to the end; that platform just moved too fast for me. You might consider making the pathway angular like a zig zag just to give the player time to get coordinated and slow down the platform by changing its direction. Once they get moving, they are really fast. But at least you put the hardest thing last, so it doesn't matter if I can't finish it.
Really great gameplay! Things are intuitive, hidden really well, and I feel really clever for solving the puzzles. Great job!
Want to make one like it that is about 4 times longer? :)