Cities: Skylines

Cities: Skylines

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Apex Hotel (unique)
   
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4.018 MB
2016 年 2 月 12 日 下午 7:49
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Apex Hotel (unique)

描述
Ploppable 4x4 (unique) tourist Hotel. (Growable version here)

A lot of curves.

1917 tris high detail, 1024x diffuse, illumination, specular, normal and color maps.
512 (!!!) tris lod model, 256x diffuse, illumination, specular and color maps.
8 条留言
Useless 2016 年 5 月 8 日 上午 2:04 
I wish there was a straight version of that asset
Freymir 2016 年 2 月 16 日 上午 11:08 
Okay, thx for your reply. I'm curious what will come after this.
Whipplesnoodle  [作者] 2016 年 2 月 16 日 上午 8:49 
@x GAMER x: I've seen more worrisome looking buildings... If CCTV Headquarters works, this should be no probleml :P.

@Freymir: I'm really sorry, but I'm working on some other projects right now and prefer to keep going with those (there's at least one big one in the works atm!). I'm really glad you like it though! Thank you! :butterfly:
Freymir 2016 年 2 月 16 日 上午 6:30 
Hey, I really like this building, but can you make a bigger version of it? Would be great to see.
Captain-No 2016 年 2 月 12 日 下午 8:34 
thats better ;-)
fit well in the -TROPICAL- all in one Collection:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=513828160
thank you, Thumbs up again
yerinations 2016 年 2 月 12 日 下午 8:31 
this building looks very COOOOL
Whipplesnoodle  [作者] 2016 年 2 月 12 日 下午 8:26 
@Creepyeyes: yeh, for a unique building like this it should be alright (as without mods there will only be one of it). But for a growable, of which there potentially are dozens I generally try to keep my LOD's down a bit more.

It really all depends on your rig. Mine can easily handle big cities, but I know some people run into a lot of slowdown at 200k cims already (without custom assets). :P
creepyeyes 2016 年 2 月 12 日 下午 8:20 
I don't know that 500 is excessive (I say as I finish up a model with a 450 tri LOD... :P)