安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It's a very fast map (T's can be at the site in 4-5 seconds, CT's follow in a few additional seconds).
No real bugs or get-stuck-spots in Demolition-mode, but if you fall down the building with the bomb, the bomb is lost! (Can this maybe fixed? So that the bomb 'spawns' at the edge of the building?)
In Deathmatch however there is one major problem: There are spawn points in the infrastructure of the map, where you can't get out (except killing yourself by jumping off the building).
Layout changes
Added doors to the toilets (ENJOY YOUR DAMN DOORS /s)
Clipping added
Bombsite Adjusted
Thank you for suggestions, keep them coming.
To do:
Further Clipping
Unable to retrive bomb in certain areas
Possible lighting change depending on further feedback
PS. Good Luck Skratch!
-Replace fortification props near bombsite with a brick wall.
-Heighten walls around the map to eliminate cheap and hard to see spots.
-Tinker with blue lighting,maybe?
-Look into some issues of invisible walls in CT Ladder.
-Change the positioning of the bombsite decal.
Still,I'm impressed.For it's detailing,you knocked it out of the park.I joined the same competition and I might need to step up my game because of being against something as beutiful as this.Good luck in the competition!