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(lol)
Before it looked slightly less stupid* [citation needed] ( http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=604487340 ) but the nice looking wing sweep tends to freak out due to the phantom force bug in the update from January. High concept aircraft construction standards such as wing delta/sweep and dihedral (slanted wings and kenards) angle aren't currently modeled. Meaning triangular wings dont actually improve stability and reduce drag at supersonic speeds the same way the do in real life. The square-wedge wing design is faster in FTD because drag is currently modeled by air displacement (via two-dimentional profile and SOME simple A.O.T. angle of attack calculations) rather than air compression (taking into acount things like shockwave forces, vaccum drag, and turbulence).