Source Filmmaker

Source Filmmaker

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Lockwood
   
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Universe: Team Fortress
Map
标签: SFM
文件大小
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更新日期
275.238 KB
2016 年 1 月 31 日 上午 3:43
2016 年 2 月 1 日 下午 5:53
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Lockwood

描述
Created for the TF2Maps Winter 2016 72hr TF2Jam.[tf2maps.net]
This map can be used for loadout posters or showcasing custom items for the TF2 workshop.

Also available for Garry's Mod: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1207056857

Includes:
sfm_lockwood_blu.bsp
sfm_lockwood.bsp
15 条留言
fewixofficial 2023 年 7 月 26 日 下午 7:30 
flint lockwood
ILC 2022 年 1 月 23 日 下午 1:43 
writing something. dw 2020 年 3 月 24 日 上午 12:22 
gonna be honest, i was kind of hoping that the BLU version had a bit, more. like there was actually a significant difference. RED was more agricultural looking, and BLU was more industrious
yared 2019 年 5 月 26 日 下午 1:02 
flint lockwood
hXX 2016 年 7 月 28 日 下午 11:25 
I know this is late, but it would be better if the blu version had metal instead of wood.
Ebobo_нах 2016 年 2 月 2 日 下午 9:37 
Close to my middle name.
Originope  [作者] 2016 年 2 月 1 日 下午 6:04 
As suggested by Eternal Realm, I've created a new BLU version of the map! It should be automatically downloaded the next time you fire up SFM. As suggested by The Siphon, the ceiling texture in the original RED version has been changed.
Originope  [作者] 2016 年 2 月 1 日 下午 5:55 
Yes, Source engine maps require at least one light entity to be present, otherwise it will be just like as if you've put "mat_fullbright 1" into the console.
Stev the Quixotic Acrimony 2016 年 2 月 1 日 下午 5:09 
I don't know hammer's foibles, does it demmand you have lights to bake lighting?

would adding an HDR skybox outside the room fix it?
Originope  [作者] 2016 年 2 月 1 日 下午 3:47 
If there were no lights, the map would look completely lit up