Cities: Skylines

Cities: Skylines

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QuartierM - Commercial, lvl 3, 4x4
   
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4.475 MB
2016 年 1 月 29 日 上午 8:34
2018 年 3 月 24 日 上午 11:07
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QuartierM - Commercial, lvl 3, 4x4

在 Titan 的 2 个合集中
QuartierM - a growable building set
43 件物品
Elbflorenz - Architecture of Dresden
113 件物品
描述
A Level 3 high commercial QuartierM segment
This is a building complex in the centre of Dresden (Germany). It combines Stores in the ground and 1st floor and apartments in the upper floors. Originally it was built in the 1950s during the communist era. However the style could also very well exist in the western world
I recommend you to place the houses along a straight road with flattened terrain.

This asset has a lot size of 4x4.
Every building level looks different from the one before it.

Please note that the 4x4 version of the highest level of this building set has a sub building attached to it that adds glass to the balconies.

Imprting all these assets into the game and updaten them on Steam is a very monotonous task, so if you find any issues, don't hesitate to tell them to me.


Please do read these information regarding prop and mod usage
I used some props in these buildings, however none are marked as necessary. You can subscribe to the used props all at once in the attached collection.

While these houses are growables, placing them by hand looks better due to their size. I therefore recommend you to use the Ploppable RICO Mod or Plop the Growables
The assets are optimized to be used with these mods and so all have a small icon in their thumbnails.
To save your PC's resources I recommend using the Loading Screen Mod. All the buildings share the same textures - the Loading Screen Mod will load them only once instead of multiple times.



technical data:
main: 2492 tris; 512x2048px _a, _d, _i, _n, _s texture
glass: 100 tris; 512x256px _a, _d, _s texture
LOD: 65 tris; 128x128px _c, _d, _i texture




Tags: European europäisch Dresden QuartierM Sachsen Saxony communist soviet 1950s 1960s commercial residential office mixed usage Boulevard Allee cold war post war Kalter Krieg Nachkriegszeit
5 条留言
WackRam 2022 年 1 月 25 日 上午 5:37 
I have seen the same thing with zoning, 2x2 holes, I mostly let it naturally rebuild around it and then re-zone to fill in the holes. Then the building are 1x4 stacked next to each other,
msg7086 2020 年 6 月 22 日 上午 1:49 
After growing to highest level, the building disappears and a zoning hole is left in the zoning area.
(i.e. the 4x4 zoning has center 2x2 reset back to no zoning, only the outline 12 blocks is still zoned.)

This happens to all your highest level 4x4 buildings, presumably because of the sub building that adds glass. Any way to prevent the zoning from disappearing?
Titan  [作者] 2018 年 4 月 21 日 上午 2:09 
@Radltruhe can't fix that, it's due to the game - the glass parts for the outer balconies all have the same name, that's why there is this Duplicate prefab name, but you can easily ignore this error :)
Radltruhe 2018 年 4 月 21 日 上午 12:15 
Please fix:
Custom Assets: 611089175.QM_Glass_RV_Data: Duplicate prefab name
at PrefabCollection`1[BuildingInfo].InitializePrefabImpl (System.String collection, .BuildingInfo prefab, System.String replace) [0x00000] in <filename unknown>:0 [Core]
Captain-No 2016 年 1 月 29 日 上午 8:47 
fit well in the -GERMANY- all in one Collection:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=477181517
thank you, Thumbs up