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报告翻译问题









A prisoner could kill a visitor and take the keys, sure, but that would trigger the guards and notify the player. This, as well as since we are arguing based on real life considerations - there should be security in or next to visitation at all times, and anywhere a prisoner can access freely should be FAR from easy to escape from. So stealing a set of keys should not be an issue.
An unintended "feature" is that whenever I try to kill a visitor and take their keys in escape mode, I can't pick up those specific keys. Strange, but negates the issues.
A special scripted door that would be locked unless a guard, staff or visitor was next to it could work - but that would likely not work as they'd path around it.
Having a guard automatically escort them would be tricky but possible but would more than likely have too many issues to be worth it.
With this work-around I have landed on there is no script to drag the game speed down, and anywhere you don't want visitors going just put a more secure door than a staff door in their way.
And couldn't the vistor just give the staff key to a prisoner and then you have a prisoner with a staff key. = Inta escape.