Prison Architect

Prison Architect

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Visitors Staff Access
   
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2016 年 1 月 27 日 下午 3:00
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Visitors Staff Access

描述
Simple mod, the game treats visitors as staff, allowing visitors to use staff doors. Intended as a 'visitor door' as a few have requested.

Note that this will also mean visitors will be carrying staff keys.
15 条留言
Sparktite 2021 年 11 月 4 日 下午 10:14 
@Phil the Fish I feel like assigning guards or using patrols arent working, the assigned guards just ignore staff trying to get in, until an unoccupied/unassigned guard makes his way over and unlocks the door for the staff. Im wanting just that mod so that i can solve some issues with my prison being super slow.
tinfoil hat bird 2021 年 2 月 25 日 下午 8:44 
@WardenBigPro just have a guard on patrol/deployed there
Warden 2019 年 4 月 30 日 下午 2:49 
can you make one were the staff can go thru all doors?
gonguevar 2016 年 6 月 5 日 上午 1:30 
ty very much
Jonxb 2016 年 4 月 30 日 上午 1:54 
I know this comment section is old, but I just wanna say that this is a great workaround! Could hugely decrease time for visitors to get to visitation, and frees up your guards from having to unlock (as many) doors.
Shadow Conducteur 2016 年 1 月 30 日 上午 8:14 
on escape mode, lets kill the visitors :D
Monkey  [作者] 2016 年 1 月 30 日 上午 7:00 
As for the visitors 'giving' them the keys, thats not how the AI works and so that simply won't happen. They don't even 'give' them the contraband, the room itself does.

A prisoner could kill a visitor and take the keys, sure, but that would trigger the guards and notify the player. This, as well as since we are arguing based on real life considerations - there should be security in or next to visitation at all times, and anywhere a prisoner can access freely should be FAR from easy to escape from. So stealing a set of keys should not be an issue.

An unintended "feature" is that whenever I try to kill a visitor and take their keys in escape mode, I can't pick up those specific keys. Strange, but negates the issues.
Monkey  [作者] 2016 年 1 月 30 日 上午 6:57 
In real life yes this would be a horrible idea, but within the restraints of this game and what I can and cannot mod I could only thing of a few ways to approach this.
A special scripted door that would be locked unless a guard, staff or visitor was next to it could work - but that would likely not work as they'd path around it.
Having a guard automatically escort them would be tricky but possible but would more than likely have too many issues to be worth it.

With this work-around I have landed on there is no script to drag the game speed down, and anywhere you don't want visitors going just put a more secure door than a staff door in their way.
Ouppy 2016 年 1 月 29 日 上午 12:13 
I kinda have to agree with Hooker. It's a great mod, but in real life visitors would be escorted by a guard.

And couldn't the vistor just give the staff key to a prisoner and then you have a prisoner with a staff key. = Inta escape.
cswheele 2016 年 1 月 28 日 下午 9:27 
good job. seriously this is a brilliant workaround