Total War: ATTILA

Total War: ATTILA

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Ultra Compatible Realistic battle mod
   
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标签: mod, Battle
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43.488 KB
2016 年 1 月 16 日 下午 7:04
2016 年 12 月 1 日 上午 5:15
11 项改动说明 ( 查看 )

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Ultra Compatible Realistic battle mod

描述
This mod's main job is to provide a realistic combat experience. Without altering any specific unit information, (only base values) The compatability should affects all unit mods, as well as compatibility for other overhaul mods such as "Radious Total War" as well as all DLC



The mod features look to enhance seemingly minor values for big results. These results are as follows;

+Better shield protection agains missiles
- units are more protected from forntal attacks
- this makes flanking missile attacks more important
- arrow damage has been increased (however this effect is only made to further the difference between frontal and rear / flanking assults)


+Combat is slower but involved
- soldiers fight more defensively
- flanking effects have a stronger moral effect
- units will return from fleeing more frequently
- rear charges from shock cavalry will rout most soldiers
- consideration has been made for Radious tier system

+Missiles have a disrupting effect on units
- simulate blocking and dodging missiles and being generally startled (adds a slight knockback)
- pikes are vulnerable to this disruption (tenukids pikes resist better than others)
- precursor weapons such as infantry javelins have a higher disruption effect than arrows or slings.

+Movement speeds altered (generally lowered)
- terrain effects such as forests affect cavalry more negatively
- forests benefit skirmish and light infantry more (respectively)
- unit weight has a more negative effect on speed and subsiquently slight stamina

More to come...

+ Known Bugs
- currently missiles from directly above do more damage than i would like (even with shields raised)





95 条留言
Andrew Fish 2022 年 4 月 20 日 上午 8:05 
Hello ! Can you make this mod work for 1212AD this mod is gr8 im playing Radious with it atm and is one of the best iv played with or an update to the mod maybe?
Scotvince 2021 年 1 月 2 日 上午 4:44 
Why the mod is shown outdated ?
Black Stabbath  [作者] 2020 年 8 月 27 日 下午 3:23 
it reads from top to bottom mods that are lower will overwrite mods on top generally.
Dreamwell 2020 年 8 月 20 日 上午 4:33 
Do you know how the load order works in the launcher? Should I put your mod above other mods like Fall of the Eagles or 1212, or after? Because it's not really evident if it loads mods from the bottom or top first. :D
Black Stabbath  [作者] 2020 年 2 月 29 日 上午 10:52 
it should
Dreamwell 2020 年 2 月 24 日 上午 5:05 
Would this mod work with 1212?
Black Stabbath  [作者] 2019 年 1 月 2 日 上午 10:31 
I agree strongly about the movement, i was playing with it but i couldn't get it how i liked mainly because the speed is either casual walk or sprint like the wind, there's no double time or jog. The thing is, People can sprint pretty quickly compaired to most animals our acceleration is faster than a horses. I have been meaning to slow horses acceleration but in my tests that kills the AI's ability to use cavalry... so not sure about a solution.
darthodinarius 2019 年 1 月 2 日 上午 9:03 
I've played a bit as Sclaveni for the last two days and it is an interesting experience! Using nothing but this plus campaign lightning and loyalty penalty fix.

The combat dynamics are quite good, fight lasts much longer frontally allowing for more interesting flanking play. The archers are also interesting, next to useless frontally and surprisingly, against each other. Also, the HP system is quite pronounced, maybe more then in the other mods - casualties are low in the beginning of an engagement and then rise sharply in a more prolonged shotout. It works well.

If there is something I'd like to add, it is that the movement speed is still quite high. I didn't come to the later, heavier units, but for now, it is common to see cavalry with speed up to 100, which is blazingly fast. This makes it super easy to outflank AI (which uses double lines of infantry, so has a shorter battle line).

I'll be playing more in the coming days, so far so good :)
Black Stabbath  [作者] 2018 年 12 月 31 日 上午 10:30 
You'll need the DLC but yes they are a valid faction to play as.
darthodinarius 2018 年 12 月 31 日 上午 8:12 
Are the Slavs playable?