Sid Meier's Civilization V

Sid Meier's Civilization V

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Barbarians Optimized (BNW)
   
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1.062 MB
2016 年 1 月 14 日 下午 4:23
2016 年 5 月 18 日 下午 3:38
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Barbarians Optimized (BNW)

描述
Optimizes the game so that the barbarian's turn doesn't take as long. This is mostly noticeable in late game large maps.

-Notes-
1) Does not change how barbarians behave, only affects game performance.
2) This is a dll mod, therefore it is not compatible with other mods that change the dll. For example, Communitas.
热门讨论 查看全部(1)
3
2016 年 5 月 21 日 下午 5:58
Optmizations
Angryr
18 条留言
pinoc10 2023 年 10 月 25 日 下午 2:03 
Doesn't work with Community Patch 124. Dunno about Vox Populi.
Iconian 2023 年 4 月 9 日 下午 12:15 
It looks like this mod messed up my city building screen, specifically the citizen management section.

I just tried using this mod last night, and when I did and went to my city building screen, the citizen management area that's supposed to open and close wouldn't open, preventing me from managing my citizens.

I don't believe I had any other .dll mods active at the time, but I did have many other mods active. When I started a new game without this mod active though, the problem was gone.
Angryr  [作者] 2021 年 7 月 13 日 下午 6:24 
Honestly, I don't recall, it's been years since I've touched this. It's probably incompatible with any other dll mods though, I recall that being the one major downside to this mod when I was using it myself. As for why the developers didn't do it themselves, I'd imagine time constraints were the reason, but who actually knows.
Boltte man 2021 年 7 月 13 日 下午 12:33 
Oh, hmm, I wonder why the game devs didnt think to do this initially? Laziness? Or didn't think optimisation was needed?

Also what dll does this mod? Because some dll mods use different dll files which means you can use more than one dll mod at a time. The other method to use more than one if both or more mods use the same dll mod would be to combine the mods together in the dll for compatibility with the mod only needing to enable or disable whatever part of the dll is needed for it to work.
Angryr  [作者] 2021 年 7 月 13 日 上午 9:01 
Those checks are still done to the cached tiles, it only caches the tiles to eliminate the ones that could never have camps on them, like mountains, ocean, and natural wonders.
Boltte man 2021 年 7 月 13 日 上午 12:37 
Oh, that would definitely be an improvement! But isn't caching a bad thing because what if they spawn in a hex that's already owned by the player or the AI but previously was not? It'd be an instant "What the hell?!" moment when you suddenly seen a camp in your borders or line of sight or even on top of your units!
Angryr  [作者] 2021 年 7 月 12 日 下午 4:37 
@Boltte They iterate over every single tile in the game every single turn to see if a barbarian can spawn. I had it cache all of the tiles and remove tiles that camps couldn't possibly spawn on (e.g. Mountains, water, etc). I did some other things of the sort, but it's been so long I don't remember what they were. It doesn't mess with Quick Turns like the other mods, it optimizes the game code (hence the dll).
Boltte man 2021 年 7 月 12 日 上午 2:09 
So what exactly have you changed such that it makes them quicker taking their turns? Did you do what that guy did with quick turns mod and basically quick combat and quick move their units when they're not attacking you? Or is it something else?
daveyplaysgames 2020 年 9 月 23 日 上午 11:07 
Thanks I'll give it a go :) Old macbook problems lol
Angryr  [作者] 2020 年 9 月 23 日 上午 9:21 
All this does is speed up the time between turns a little bit, I doubt it would help with a hot laptop. That's likely due to poor cooling or high resource consumption. Probably can't hurt though.