Rebuild 3: Gangs of Deadsville

Rebuild 3: Gangs of Deadsville

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OmegaZone Tweaks
   
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2015 年 12 月 22 日 上午 12:51
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OmegaZone Tweaks

描述
A series of tweeks to many settings, effects all dificulties differently.
Changes spawn level, food per farm, housing, both per house and initial, starting food, starting materials, starting ammo, etc...

Makes easy even easier,
keeps normal about the same,
makes challanging a little harder,
makes harder a little easier, and
makes impossible a tiny bit more possible.
8 条留言
Under Heavy Fire 2017 年 3 月 17 日 下午 2:03 
On hard and medium difficulties, I think that would help with being able to leave an engineer making ammo and then trading that ammo. It would be great if you could do it.
jfquesnel  [作者] 2017 年 3 月 16 日 下午 2:22 
I can make ammo less efficient, but there is no settings to change how much it costs to make directly. Is that what you want, and for which level of dificulty?
Under Heavy Fire 2017 年 3 月 16 日 下午 12:56 
Can you make a mod to make ammo making less OP?
jfquesnel  [作者] 2017 年 1 月 21 日 下午 5:49 
I cannot prevent that issue as I set starting resources in this mods. It's part of the tweaks I made. removing that woudl leave defaults and prevent the expected starting conditions I set, I am sorry to say that would take away from this mod.
JCDenton-AKA"MK" 2017 年 1 月 21 日 上午 9:44 
1 THING. it enterfears with a mod that gives 500 of everything. ITS TIME TO STOP:steamsalty:
jfquesnel  [作者] 2017 年 1 月 5 日 下午 4:23 
Thank you for the like.
Kim_cat 2017 年 1 月 4 日 上午 2:32 
Great mod here's my like.
onesarcher 2016 年 9 月 4 日 下午 5:32 
(first comment XD)