Total War: ATTILA

Total War: ATTILA

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War Weariness: Attila Campaign
   
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标签: mod, Campaign
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197.657 KB
2015 年 12 月 16 日 上午 4:43
2016 年 4 月 10 日 下午 11:50
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War Weariness: Attila Campaign

在 Magnar 的 1 个合集中
Magnar Mechanics
9 件物品
描述
This mod adds the Age of Charlemagne war weariness mechanic to the Attila main campaign.
热门讨论 查看全部(1)
2
2020 年 12 月 31 日 下午 5:25
Does this include the needed AI changes?
Riekopo
82 条留言
serek heterogenizowany♿ 2024 年 11 月 24 日 下午 12:57 
A nice concept but poorly implemented by CA. This feature almost breaks the Franks campaign in AoC as you are attacked on multiple fronts and your cities are sacked. No idea why would anyone want this feature to be present in the grand campaign, but hey - it's just my opinion.
Tactical Loli 2024 年 10 月 29 日 上午 8:12 
this mod no longer works :(
Riekopo 2021 年 11 月 7 日 下午 8:42 
Can you update please?
wibblywobblywonder 2021 年 5 月 19 日 上午 5:07 
Cheers, I appreciate it.
Magnar  [作者] 2021 年 5 月 19 日 上午 1:20 
go for it mate
wibblywobblywonder 2021 年 5 月 18 日 下午 6:31 
Hey Magnar, I'm the mod leader from Age of Justinian AD555. I'd like permission to use this in our mod. Full credit and a link to this page would be added to our mod page of course. Thank you for your consideration. Cheers
Alex the Great 2021 年 1 月 18 日 下午 2:04 
@Sakanade You probably have a mod conflict. My game doesn’t do any of the things that has happened to you in your campaigns. It runs just fine for me.
Gaheku 2020 年 12 月 31 日 下午 5:26 
This mod completely breaks the game in Vanilla Grand Campaign. The AI is not equipped in the Grand Campaign + Last Roman to deal with War Weariness, every campaign I have played with this mod activated has every single faction splinter off into multiple rebel groups, the entire map is completely covered in separatists and no faction can hold it together to create consolidated armies.
Long-time subscriber, have to unsub from this because it's just too game breaking.
Aurelmn Snow 2019 年 6 月 19 日 上午 7:44 
Cool mod, thanks!
Sheph 2019 年 1 月 9 日 下午 8:34 
It would be very simple to remove WW from Charlemagne through either remove the listeners or reducing the effects bundles to 0. But it seems like a useful function? What are the complaints. I hesitate because I am unsure if the AI can handle it. They already have major problems with food and retaining their kings. This would break the back of the AI unless you can make it only apply to the human. I am making an 10 level imperium mod that may replace the necessity for WW, but I would still like to give WW a try.