安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
@cjbleything Might do some re-texturing in the future. There are alot with this building i'm not quite happy with.
@rhah Yeah I agree. It was one of my first assets so there are flaws in both the texture and the 3d-model.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=580877762
thank you, Thumbs up
But I mean if you want to try to create any of the building on this road, I'd say just go for it.
I'd recommend maybe start of with a building that hasn't got so many different shapes etc. because there are some things you need to figure out like UV-mapping, adding textures (diffuse, specular etc.), tris-count etc.
This Marina 101 will not have a 1:1 unique building when it's pretty modified and not superdetailed at a current state. I believe @naskko26 had a 1:1 version of this model which he hopefully re-uploads to the workshop soon.
But for any future models I'll keep that in mind.