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Monofilament baton (modded item, kills in melee) activates heart monitor even with the anatomy analysis augment (vanillar item iirc, kills do not increase alarm). Is this intended?
Not to mention that the newly introduced items are not only interesting but well-balanced. They add the depth that vanilla needed.
You can enjoy whatever game mode that suits you with these mods, Campaign or Endless. Although I'm a Campaign guy, I'm also doing an 20-day Endless run for the achievement and so far it's been a blast! Can't imagine playing the game without these mods now. 10/10
IIRC he did manage to add a option to his mod to make it compatible with your mod years ago... but it seems its no longer working, even with the second option left unchecked (disabling his edits), the items stats are still getting mixed.
Its a pity, I liked a few items there, like the "hunter chip" (kill daemons)
So, anyone that is replaying the game from this date foward and see this post, should avoid "ITEMS New and Editted" by Steelcrow.
I'm starting a new playthrough and if I see both items, I will put feedback again (although I changed some mod options, I don't think any of the changes affects disrupters)
Anyway, thanks for the mod and for your time
perhaps, III should be PWR cost 2:1 (instead of current 1:1)