Space Engineers

Space Engineers

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MK III fix - Compatibility with original
   
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Type: Mod
Mod category: Block
文件大小
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更新日期
45.688 MB
2015 年 12 月 7 日 下午 5:34
2015 年 12 月 8 日 上午 11:25
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MK III fix - Compatibility with original

描述
Fix of the max travel distance of the rounds. Now they properly travel 10km then dissapear

Now can be used together with the original mod.

Original mod by Medpex. I do not claim credit for the creation in any way.

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Update: Ammo properly works now. The mod was using the original ammo to feed the barrel instead the modified ammunition.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=571239753 - Link to the compilation in form of modpack
6 条留言
SKX-Mo 2016 年 8 月 10 日 上午 6:58 
nice mod ~~~ but the projectile velocity is too low
Solo-D 2016 年 5 月 29 日 上午 8:25 
It seems Mexpex got no plan for the coil cannon any more, why not make a long range version outta that? I`m gonna love it
White Prism  [作者] 2015 年 12 月 15 日 下午 1:39 
I had no issues with it and I been using it since the day I uploaded it, weird. Can't really help you there. The range thing usually gets fixed once you reload the world, since for whatever reason, when you place it it sticks to its range at the start.
MoD 2015 年 12 月 15 日 上午 5:07 
One day i can't paste it on my battleship, and at another day it wouldn't like to shot more then 800 m, when i make his range 10 km. What's wrong?
White Prism  [作者] 2015 年 12 月 8 日 上午 9:21 
It adds the same weapon as the Mexpex mod, but will say the range in the name so you can place the original or moded. So yes, it is an addition where you can slide up to 10km instead the original limit with the round max travel distance changed as well.
Dragon Crisis Core 2015 年 12 月 8 日 上午 1:35 
How does it work with his mod does it automaticly add the range or does it show up in addition to his weapons?