安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









@Civ5Fan Usually all the MK, HDT and the Anti-fightr/Missile can be feed from the bottom, some would look like they have nothing but right on the middle getting close it should prompt up the yellow interaction indicator if it helps for reference.
@nlandon1987 I do not know since I stop using this cannons due the ammo being missiles, and how easily is to counter them filling your ships with Anti-fighters/missile. As example, one of my ships had 10 MK III meanwhile my friend had over 20 or more AA, it ended on my ship practicaly landing no shoots meanwhile he was dishing hard against it. Is sad that there is no mod that uses shells instead missiles as custom ammo (as the star wars weapons)
My dream KSH Updated/Balanced Modpack
-Small ship sniper rifle
-Large ship cannon turret
-KEEN SWH Medical Room Mod (just the block)
-KEEN SWH Thruster Upgrade SmallShip (for large and small ships, both size
-KEEN SWH Gyroscope Power Upgrade Large Ship (large and small ship)
-KEEN SWH Drill Effectivity Upgrade Large Ship (large and small ship)
Why has no one bundled, updated, and balanced these? The Witch has done a couple of the DX11 updates.. but refuses to balance them or make sure they're survival ready.
I'm 100% convinced a modpack like this would explode in popularity. I know it would get my instant upvote and favorite.