Total War: ATTILA

Total War: ATTILA

102 个评价
Climate Tweaks
   
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标签: mod, Campaign
文件大小
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更新日期
401.000 B
2015 年 12 月 5 日 上午 1:12
2016 年 6 月 28 日 上午 9:59
6 项改动说明 ( 查看 )

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Climate Tweaks

描述
Hi there,

This is a simple mod that alters the progression of climate change in the game.

Fertility change vanilla

400 -1
420 -2
432 -3
445 -4

Fertility change modded

400 -1
420 -3
432 -2
445 0

So fertility drops pretty low when Attila takes the reins, although not as low as the final climate change in vanilla, and then slowly recovers back to normal. I think that makes the game more interesting since you now don't have to necessarily spam fisheries and goat pens.

Enjoy!


UPDATE 12/12/2015

The latest patch hasn't influenced this part of thr campaign, so this mod should still work as advertised.
41 条留言
Roachracer 3 月 13 日 上午 4:04 
Anyone know if this mod works with the fertility increasing sanitation buildings mod?
AI985 2024 年 5 月 14 日 上午 7:03 
plausible and more historical though we can not calculate the climate change accurately at that time
NP 2020 年 1 月 12 日 上午 3:43 
Great idea! But does it need a patch? Climate change is struck at -3
Vikingstyle 2017 年 12 月 16 日 下午 11:28 
Are you able to reduce snow effects on the campaign map once fertility comes back?
Meldarion 2017 年 9 月 4 日 上午 9:18 
What Lesama said
Vikingstyle 2017 年 7 月 26 日 下午 11:58 
Is snow decline included like Maxsilv suggested? Would make the campaign far more interesting while you don't have the late game artrition!
Noble 312 2017 年 6 月 30 日 下午 2:29 
Is this save game compatible?
|rav| 2017 年 4 月 2 日 下午 2:52 
Hi, is this mod compatible with Radious?
Banker721 2017 年 1 月 7 日 下午 12:18 
Work as intended in main campaign. Saved me the headache of replacing wheat fields with goat farms and quell rebellion all across formerly pacified lands.
Maxsilv 2016 年 9 月 1 日 下午 1:05 
Hello. I am interested by your mod, and I have noticed that you have a problem with the snow generation, which is not directly linked to the fertility file. I may have the solution. Actually, it is quite simple. In "terrain.pack" there is a folder 'campaigns\main_attila_map'. There, we have many dds files named snow_something. I am pretty sure that is the mask used for the campaign. Logically, if we remplace the late phase files by the first one, snow will return to its former position. With DDS Converter, it should be easy to change that. I am a modder too, then if I can help you, it will be a pleasure! (And please forgive my mistakes, as English is not my native language.)