Space Engineers

Space Engineers

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Reworked Neon Light Spotlight Bar~(DX-11 Ready)
   
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Type: Mod
Mod category: Block, Other
文件大小
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更新日期
992.300 KB
2015 年 11 月 28 日 上午 8:58
2015 年 11 月 28 日 上午 9:15
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Reworked Neon Light Spotlight Bar~(DX-11 Ready)

描述
Reworked Neon Light Spotlight Bar~(DX-11 Ready)
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~From the developers that brought you the Small Ship Mod Pack and the Advanced Doors Mod Pack
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We bring you our latest mod:

The Reworked Neon Light Spotlight Bar made for all you DX-9 and DX-11 players everywhere.

These bulbs are made from large neon filled tubes that are guaranteed to light your ship up like a Christmas Tree.

They also have their very own construction models and are perfect for those wanting lights in your ship without requiring a ton of them.

Currently the Lights are for Small and Large Ships and come with their very own construction models.
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***None of the Subtype ID's have been changed so you will not lose any progress my switching over to this mod***
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Mod Features:

=>Ship Sizes: Small/Large Ship.

=>Construction Models.

=>DX-9 and DX-11 Ready for both the main model and the construction models for those who love survival mode! :D

=>Survival Ready.
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=>Uploaded/Started By SEModder4, The Great UncleSte
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My Space Engineers Workshop
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14 条留言
Babylon Control 2017 年 8 月 4 日 下午 11:45 
I second Netherspark. I wish you could fix this. I have this really neat idea that these would work great for if they would completely light up.
Netherspark 2016 年 12 月 26 日 下午 8:46 
Only half of it lights up. And it only has the collision of a 1x1x1 block.
Colony 2016 年 1 月 3 日 上午 10:08 
oops I see the answer now... thanks
Colony 2016 年 1 月 3 日 上午 10:08 
Do these lights use the same item name/number/code as the original neon lights? can I swap the two and see no issues with my blueprints?
NorseSamurai 2015 年 12 月 1 日 下午 9:16 
That's kind of sad that the light location can't be placed in a specific spot for the mod to work.... Especially if the mod itself works really well.
SEModder4  [作者] 2015 年 12 月 1 日 下午 3:34 
Yeah Keen hasn't allowed us to make the light dummies to certain places, it's locked in place and even moving it in 3d editor doesn't actually move it at all. sadly.
NorseSamurai 2015 年 12 月 1 日 下午 3:31 
When at full max radius illumination, the light area is not centered, at least on a DS. Still doing the sectional light too where it's only in the middle when placed down.
SEModder4  [作者] 2015 年 11 月 29 日 下午 3:07 
@Prof.Liebstrumpf,

Again?!

Keen has to unlock the light dummy and allow it to be resized to match the size of the light or w/e object they are used for.
Prof.Liebstrumpf 2015 年 11 月 29 日 下午 12:59 
Has a bug with that neon light
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=565377193
On large grid only
PigKiller 2015 年 11 月 29 日 上午 6:49 
Thanks.