Portal 2
668 个评价
Salvation - Part 4
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
16.246 MB
2015 年 11 月 21 日 上午 10:04
1 项改动说明 ( 查看 )

订阅以下载
Salvation - Part 4

在 Fox 的 1 个合集中
Salvation
8 件物品
描述


Puzzle Difficulity - MEDIUM

Map design - Redstoncraft

Thank you for taking part in this Aperture Science Activity.

All Salvation maps are here : Salvation

Other Maps:
Salvation - Part 1
Salvation - Part 2
Salvation - Part 3
Salvation - Part 4
Salvation - Part 5
Salvation - Part 6

Redstoncraft's workshop is here: Redstoncraft's Workshop

Portal Mods:
Portal 2: Timex
Portal: Escapent
Portal: Last Hope

Thank you for playing!
51 条留言
Challah_Money 2021 年 3 月 5 日 下午 11:16 
Dude, you NEED to increase the angle on the angled panel. Way too shallow and it took me so many tries I was sure I was off track.
canticle 2020 年 4 月 18 日 下午 7:49 
Had the puzzle logic figured out but after the third time of just missing the landing on the fling I just noclipped it.:steamsad:
Winnie Wheatley 2019 年 9 月 26 日 下午 5:06 
:theta:ne more great and short test! Enjoyed but final jump took about twenty attempts. Thumbs up! :steamhappy:
SpielSatzFail 2018 年 1 月 7 日 上午 1:42 
I like the series, but I also have to critisize that hard to execute jump :-(
Fox  [作者] 2017 年 4 月 1 日 上午 8:19 
Yea ik
dvdbillen 2017 年 4 月 1 日 上午 7:50 
I don't like to criticize stuff people did for free but too hard to make the jump and then you have to do it again.
tu7650x 2016 年 8 月 26 日 下午 4:58 
The first fling using the timed angled panel is so borderline momentum wise that it took several attempts before I made it... This IMHO is not good design... difficulty should reside in solutions difficult to figure out, complex sequence of operations to perform... not in making jumps difficult because the player has barely enough momentum to make it to the exit side.
pjparker16 2016 年 7 月 15 日 上午 2:26 
I dont know how I feel about this series, yes, the solutions are quite simple, but the executions of those solutions are horribly hard, which leaves you frustrated.
The Sojourner 2016 年 4 月 7 日 下午 8:41 
So far, the puzzles (and even the looks for the most part) have been great throughout the series. Little things you can do for improvement:

> Check the lighting. It felt off in places. Maybe using some info_lighting entities might help. If you're using a light_environment, check the Pitch and Ambient keyvalues (Pitch should be somewhere around -90 and Ambient should be around 300+ for intensity).
> Add a soundscape. Try some of the Testchamber_Destruction.Intro_* sounscapes.
> One thing that caught my eye: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=661240089

Let's hope you've become a better mapper by the time I have posted this comment, and that if you have, you could look back on these maps with a little laugh :p2aperture:
Jaskador TTV 2016 年 4 月 5 日 下午 9:41 
That jump is purely based on RNG to decided if you're gonna land or not, really annoying to have to retry 20 times in order to make it. This should be fixed so the jump always works. I mean, it doesn't "nerf" the overall understanding of the puzzle, beacuse this is just more frustrating than anything else. Other than that, puzzle is cool. Great work.