Invisible, Inc.

Invisible, Inc.

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Selective Memory
   
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2015 年 11 月 17 日 下午 6:16
2015 年 11 月 18 日 下午 7:53
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Selective Memory

描述
Selective Memory allows you to specify an exact seed, corporation, and mission type to play.

Right now this only works with your starting agents and their items, but hopefully in the future this can be expanded.

Note that there may be some generation options that I have overlooked. I will hopefully be creating some tools to make it easier to gather info to ensure all generation options have been taken into account.

Other things to be aware of:

* On mission completion, you are returned to the Selective Memory screen without any items (and presumably cash) you may have picked up.
10 条留言
Shyllelagh 2020 年 10 月 15 日 下午 2:10 
aaaaaa
Cakelette 2016 年 7 月 15 日 上午 4:58 
I'm thinking it's a dlc compatibility issue since it was pointing to a file from there, which I did find in the dlc folder.
Also, I was using this mod with a new game. I did try to replicate this issue by starting several new games and changing some settings, and it seems that it has a problem with that mission in particular
Zetty  [作者] 2016 年 7 月 14 日 上午 8:32 
@Cakelette: I haven't seen that issue before. I made the mod before the first DLC came out, so that may have something to do with it. Also, the mod is probably best used with a new game. :)
Cakelette 2016 年 7 月 14 日 上午 8:23 
Hey Zetty,

The mod is working, however, when I selected mission "mid_1", it returns with a lua error that points to a script that has something to do with "dlc1" and "monst3r".
I'm unable to continue or rebuild the level.
Would you know anything about this error? Otherwise, I'll have to either start again or mash together two save files to see if I can change the level.
勇敢的有毒玩家 2016 年 2 月 26 日 下午 10:44 
Alright, thanks for telling me anyways, Good luck!
Zetty  [作者] 2016 年 2 月 26 日 下午 10:29 
@MTF Soldier: Unfortunately, I don't think that would work. The way it currently works is that each time the world map is supposed to load, the Selective Memory UI loads instead and on completion of a mission, things like items aren't saved. So doing an Endless run wouldn't really work since the days only really progress as you want them to and a lot of things aren't saved properly after missions.

勇敢的有毒玩家 2016 年 2 月 26 日 下午 9:32 
So, how would I use this? I was thinking of doing a Endless play with this on.
Zetty  [作者] 2015 年 11 月 18 日 上午 5:36 
FWIW, here is a screenshot with Bryant from the API Example mod and Olivia from the DLC: http://images.akamai.steamusercontent.com/ugc/396676045221546263/F994129477D68CDDAB18B5EFD2E1B50212D5448D/

Thanks for the catch on the mod icon. I'll upload an updated version soon.

With regards to the mission's difficulty/day, I am looking into it. Definitely one of the generation options I was thinking of when I wrote the third paragraph.
Shirsh 2015 年 11 月 17 日 下午 9:47 
Oh, I thought that it allow to choose mission's difficulty/day at first. Can I make a request to add this function if possible then?
Shirsh 2015 年 11 月 17 日 下午 9:41 
Strangely it worked with character from mod (but not with dlc's hmmm).
Would be cool to have option to turn on dlc's different alert levels.
Can you change name of mod icon file though, it overwrites icon of "api example" because of it (and potentially will overwrite/overwritten if any other mod's icon will use same name)?