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报告翻译问题









Framerates are low in some areas and scenery may require more optimization. Try adding more clipping to smaller scenery objects like waste bins and objects inside buildings (e.g. skull).
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1.) Block system principles are violated. When the first train is on the lift hill, and the dispatch interval is clear (i.e. the console allows you to dispatch), you can cause a block fault ('multiple trains detected in the same block' error message). This shouldn't be a feature of the ride in Auto Mode. An easy fix would be to add a metre's worth of friction brakes at the base of lift one.
2.) Shouldn't lock the simulation to just night time. I appreciate that this adds tot he theme, however I'd like to see this in day light.
+
1.) Theming and proximity switches look really, really good.
2.) Thematic music & lighting creates a good atmosphere, especially inside the station.
3.) The number of trains is correct for the numbers of blocks available after the final free-fall block, so the trains stack perfectly (something which I see incorrectly done on a lot of simulations).
Still, a superb EuroFighter concept!