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PS : just 2 quick changes (about 10 minutes edit) i'd advice here :
1- put the purple further in the level, e.g. beside last save point would seem to be ideal spot
2- protect the final portal by a 3 locker door, so player has to roof up to bring all blues to finish
That wouldn't make it much more complicated, but for sure at same time more funny and would allow player to have a nice overview of the architecture from upper level, through various holes.
Anyways, impressive work and very inspiring !
By Gulo The Savage
Awsome level! Loved the the architecture and the placement of the cubes, also the puzzles were perfect; not too easy, not too hard. I also liked the roof access in the portal room, the floorless puzzle rooms, the stairs on the roof, the way that I could see the portal for a moment and then the broken door fell to block it, and last but not least, I really liked the round about route to the portal room!
Your level has clear paths; leading the eye with light; linear gameplay; fun elements like the collapsing door blocking the portal and great hidden block placement as well as allowing the player to climb all over the roof and have stairs to get back to the finish as well as re-collecting blocks.
I also REALLY liked the very beginning. Nice hook! The architectural style is also really good; very reminiscent of the game. Great player rewards and extra areas that I wish I could get into - but the bonus exploration was really well done.
After collecting the blue blocks, allow the player to just return to the main path without having to build a way to get back. Make the path a loop where the return is much easier than the journey there.
The ceilings could be a little taller; one more block would do it.
Check your placement cube alignments; some of them were off by half of a cube.
Add a bonus area; there is a spot near the middle that is blocked with a light cube that would be a great bonus room.
I didn't have to use the fan because I had a purple cube.
The platform can't be blocked with a cube, so you might want to move the activation cube a little closer; but it works as is.
Instead of having building with red cubes in both branches of the beginning, try changing one to another type of activity. Maybe just more floor and a couple of red block jumps.
I am so proud of you! What a great level. You got so many things right; it has the right look, the right feel and is fun to play. Build more levels really soon! :)
I found a shortcut after the first door: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=552408595