Garry's Mod

Garry's Mod

99 个评价
Tarnish - TTT, Deathmatch
   
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素材类型: 插件
插件类型: 地图
插件标签: 风景, 写实
文件大小
发表于
更新日期
3.550 MB
2015 年 11 月 9 日 下午 7:05
2016 年 4 月 5 日 下午 7:13
5 项改动说明 ( 查看 )

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Tarnish - TTT, Deathmatch

在 Danny Judas 的 1 个合集中
Danny Judas TTT Experience
13 件物品
描述
This map requires counter-strike to play.

~~~

A standard CS size map built from the ground up for TFA's deathmatch/weapon testing server. Playtested and designed in CS with that theme and gunplay in mind.

Features numerous spawns, and some of my better work in detail. Once again, I've incorporated everything I've learned to try to create something new and learn new things.

Hopefully it's fun and finds it's place.

Features a skybox, soundscapes, nodes, ambient sounds, and some color correction.

~~~

Mapping: Danny Judas
CC: Danny Judas
Icon: Danny Judas
Models/Textures: VALVe
10 条留言
Global 8 月 27 日 下午 4:56 
man, i remember playing this a lot back then
one hell of a map you made
[GAB] 095 2018 年 10 月 19 日 下午 9:15 
I found an interesting area that I was dissapointed to find was not meant to be used, up in the rafters:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1543185982
What it looks like being up there
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1543186458
What it looks like underneath

It's a great spot; thought it was going to be treated like the sniping spot. Oh well.
[GAB] 095 2018 年 10 月 14 日 下午 6:22 
A map built for Climb Swep to be used effectively for stealth is always a like in my book, and I do love that I can go into the room with boarded up windows fairly easy with just a Barrel and the Climb SWEP. I know how you could make this map even better for types like me, and it's making vents you can't crouch through, but can prone through with those, I'll find it difficult to go anywhere else.
Danny Judas  [作者] 2018 年 10 月 14 日 下午 3:52 
Glad you enjoyed it! That particular bunker-ceiling area thing is textured because you can climb up on the cliffs around it and look inside (Though the humor here is that there are some inaccesible areas you can look in to more easily and see nodraw textures).
[GAB] 095 2018 年 10 月 14 日 上午 3:33 
Fantastic map! Fun and interesting, the map tests one's skills, or perhaps aims to improve them. It's a very nice map, and it makes great usage of cover and outdoor spaces. Not sure if it was intended, but one of the bunker buildings has a fully rendered area with no other entrance than a double jump into a Climb SWEP Ledgegrab, and becomes a grand place to camp with a sniper. Has 3 off-limits areas with working Door entities, and lead me to discover ways to challenge the Source Engine into allowing me into the wall without a Physgun and Noclip. Nothing to be done about that, but was the subject when I began this map, and I was disappointed to find the working doors had nothing on the other side.
Regardless, grand map for Deathmatching!
sliiide 2018 年 8 月 9 日 下午 2:48 
I love it! It already gave me and a few friends like 2 hours of "deathmatch" stuff where we just kill each other on a peer to peer out of the 4 hours I've known about it
Danny Judas  [作者] 2018 年 8 月 9 日 上午 11:07 
Hmm, I think I had been mapping for about 3 years when I made this map.
sliiide 2018 年 8 月 9 日 上午 10:41 
This map is heckin' awesome! How many days of experience have you had with Source Engine before you made this map?
Danlydo 2016 年 4 月 5 日 下午 7:33 
the map is located at eastern europe near a nucular power plant,
the file is lokated in your downloads folder
Omnipotiontated 2016 年 3 月 16 日 下午 12:42 
Where is this located?