Space Engineers

Space Engineers

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Crotalus Mk.I Vertical Launch Missile System
   
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Type: Blueprint
文件大小
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924.625 KB
2015 年 11 月 9 日 上午 8:22
2015 年 11 月 17 日 下午 6:23
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Crotalus Mk.I Vertical Launch Missile System

描述
Crotalus Mk.I Vertical Launch System

- Five-cell missile launch and reload system.
- Missile Director for target acquisition and painting.
- 5x Serpentine Mk.I Long-range Beam-riding Kinetic missiles, capable of penetrating up to 6 layers of heavy armor.

With all these long range guidance system popping up on Space Engineers I decided to built a launch and reload system for them. This particular version uses Whip's Missile Guidance Script ( http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=546494746 ) for the missile guidance.

The Crotalus is designed in such a way that it can be retrofitted to most large ships. In this example the system was retrofitted to the Red Ship from the game. The system can also accommodate different type of missiles, allowing you to mix and match different type of missiles.

However the system is not yet perfect, at the moment reloading while the ship is at speed doesn't work due to projector issues. Under 15 m/s it's fine.

Thanks to Whiplash141 for the easy to use and follow script.

Missile Blueprint
Blueprint for the missile is available here - http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=557370204

Update: 12 Nov

1. Projectors now use the correct blueprints. Previous version had the projectors using the wrong blueprints. This was the reason why your reloads no longer tracks.

2. Introduced gimbal limits (90 degrees up, -45 degrees down) for the Missile Director.

Update: 18 Nov

1. Changed ownership to Player

2. Added missing conveyors

3. Added partial self-destruct system for the missiles. Missile will self destruct just past 20km.
热门讨论 查看全部(4)
6
2015 年 11 月 22 日 下午 1:49
Planetary misiles
Jhett
2
2016 年 4 月 1 日 下午 12:31
Missile tracking issue
Gothferatu
0
2018 年 1 月 2 日 下午 6:05
Problem with projectors
SAJones
181 条留言
Sloo 2024 年 3 月 30 日 下午 4:12 
It keeps spinning my ship
TigerWrath 2019 年 9 月 19 日 下午 2:44 
Director will not slew left and right.
Killingowl 2019 年 5 月 12 日 下午 8:47 
I keep having an issue where the camera won't turn and when I unlock the gimbal it flys up or down. when I try to make the camera turn with new groups I make in the toolbar the head breaks off and flies into space. Please help
Sir. Hugo Nachtigall 2018 年 6 月 23 日 上午 11:02 
so the camra wont respond to my imput and just keeps spinning any one know why and dose any one know if the auther will update the plane with the welders off so they dont fuck the whole thing up as soon as you spawn it
WaviestBow6 2018 年 1 月 19 日 下午 8:42 
Right now all you can do is pause the game, go into spectator, and then depower the blueprint. Otherwise it welds everything to the grid
Whiplash 2017 年 11 月 18 日 下午 1:09 
@Gnvenus, Diferent whiplash, Whiplash141 is who writes the guidence scripts
Wolfphoenix3d 2017 年 9 月 5 日 上午 7:28 
I had to tweek the Projector X/Y and forward positions so the welders didn't weld the reloads to the frame, but other than that it works great... Out side of the target designator being a pain in the but to work with.
Malacanth 2017 年 8 月 26 日 下午 5:35 
Whiplash, I am building something similar to this and am using your missile script, but i am having issues with it flying forward for about 3 second before kicking in the navigation, could you help me please?
iDrinkSoup 2017 年 8 月 16 日 下午 4:38 
@ralboal have you tried to manually trigger the "Missile "x" ignite" (replace "x" with correspondant missile number) timer block once the doors are opened ? Missiles didn't launched to me aswell in the first place and this solved the issue
iDrinkSoup 2017 年 8 月 16 日 下午 4:31 
I fixed the mess with the welders and incorrect projector values on spawn, missiles do launch know but unfortunately the script seems out of date to allow some precision to the missiles.
Maybe repost this build (which is awesome and would perfectly fit my new moddable ship concept) with the most recent updates ?

Please ? :steamhappy: