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If config/game.cfg exists then input the following inside it under the line that reads AchievementHandler = "base/AchievementHandler.hps".
----ADD THIS----
HeroStatsHandler = "base/HeroStatsHandler.hps"
RichPresenceHandler = "base/RichPresenceHandler.hps"
-------------------
Now save and run the mod again through SOMA.
(By now ESCAPE shall work)
If it still doesn't work the mod may be overriding default files with old versions. Look for "HeroStats" or "RichPresence" stuff in config/ and compare to your original game's config/ to see what has changed and maybe something in regards to "HeroStats" or "RichPresence" was removed. [/quote]
This is the solution (not mine) to FATAL ERROR: Could Not Load script for "LuxRichPresenceHandler' " of class "cScrRichpresenceHandler'
"When you stand in the hallway long enough, a door opens but leads to another stone wall." That door isn't supposed to open. It does this because the robot girl opens it herself. I know this isn't relevant to anything, just pointing it out.
The map is not meant to be beatable. When you are in the final hallway with the robot, that is where the mod is supposed to end. I may update/reupload this mod and add in script where the game will take you back to the main menu after the final encounter among other fixes/improvements.