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A Head Full of Hot Air (aka invasion_a_head_full_of_hot_air) Material VTF Fix
   
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Universe: Team Fortress
Texture
标签: SFM
文件大小
发表于
700.236 KB
2015 年 11 月 2 日 下午 1:08
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A Head Full of Hot Air (aka invasion_a_head_full_of_hot_air) Material VTF Fix

在 Pte Jack 的 1 个合集中
Pte Jack's Material Fixes
49 件物品
描述
This download ONLY includes the VTFs to fix the paintable areas of the Misc Item. If you find that the helmet is invisible, (as it was in my case using a AMD RadeonHD Grafics Card) go to your

game\gamecacheModFolder\materials\models\workshop\player\items\pyro\invasion_a_head_full_of_hot_air
Folder and comment out the

$alphatest 1
statements in both of the

invasion_a_head_full_of_hot_air_1 VMT
Files, then issue the console command

mat_reloadallmaterials and move the playhead.

SOMETIMES the actual $alphatest will come back if you uncomment it after the scene build and you'll get the helmet looking like it does in game. However this only works for still image renders. When making an animated clip and the $alphatest 1 is uncommented, the helmet may disappear again.

This is the material only. It will install to your Workshop folder and will not replace the original material unless you have given the workshop folder a higher priority than your TF folder in the Gameinfo.txt file.

If you're still having problems, see this guide. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=511040608 . I provides 3 methods on how to get these Materials fixes working in SFM.


Includes:
models\workshop\player\items\pyro\invasion_a_head_full_of_hot_air\invasion_a_head_full_of_hot_air_blue_color.vtf
models\workshop\player\items\pyro\invasion_a_head_full_of_hot_air\invasion_a_head_full_of_hot_air_color.vtf
6 条留言
coloradocoolaid 2016 年 6 月 1 日 下午 7:08 
I know this is stupid but I'm confused as to how to get these to work.
Could you make a tutorial or something, I'd greatly appreciate it.
Shrike 2016 年 1 月 26 日 上午 11:04 
ok thanks :) i figured it out
Pte Jack  [作者] 2016 年 1 月 26 日 上午 7:58 
The game cache mod folder is any mod folder under the game folder that SFM knows about. For example, usermod. or if you have a special folder that you use for your matfixes and you've added that to the gameinfo.txt file above the tf folder reference in that path. For example I have a MOD Folder under game called TFMatFix. I used the "Edit search path for existing mod" function of the SDK to move it above the TF folder I would put this mat in the path Sourcefilmmaker\game\TFMatFix\materialsmodels\workshop\player\items\pyro\invasion_a_head_full_of_hot_air .
Shrike 2016 年 1 月 26 日 上午 6:40 
i cannot find it
Shrike 2016 年 1 月 26 日 上午 6:40 
where is the gamecachemodfolder folder thingy?
[̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲̅] 2015 年 11 月 14 日 上午 7:06 
My model had some transparency so I'll put my fix here just in case.
Add "$ambientocclusion" "0" to both invasion_a_head_of_hot_air.vmt and invasion_a_head_of_hot_air_blue.vmt.