安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I've tried to do it myself, and it did get *better* other than that the Virtue screen would just give up.
However, I am working on a larger more fundamental redesign of New Horizons for Rising Tide that likely will incorporate reworked victory conditions. It is still in early development so I can't promise what will be in it but if you want more information there is a discussion thread [forums.civfanatics.com] and development blog [mechanicsasmetaphor.wordpress.com].
Sherwood, if you're missing the unit pannel do one of you other mods add promotions or worker/explorer build (aka tile improvement) actions? If so, you may need to double enable all your mods. That means enable, hit back, enable again.
Super weird! But hey, it's working!