Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

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Varia Sphere Temple (3/5) {The Adventure}
   
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2015 年 10 月 17 日 上午 6:27
2015 年 10 月 18 日 上午 4:43
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Varia Sphere Temple (3/5) {The Adventure}

描述
=Update 07.12.2020=
To my Knowledge, the Walktrough Video was from a very Old Youtube Channel that I made. I may upload a new Walktrough for it Sooner or Later. I am aswell gonna start working soon on the Last Level of this Series which will also take some time.
Thanks for your patience!

=Update=
I've now put up an walktrough video, for those which got stuck in the level.

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Well hello there again, Brave Adventurer!
This time we travel to the "Varia Sky"
Be careful of which way you go!
..oh and please play the first and second level before this one. Thanks =^^=


Now have some lore, if you may wish:

You traveled as the Wizard told you in his letter...
"The Varia Sky" An ancient sky, full with puzzles and danger (Varia is written in an old language and means Sun) This sky was made a long time after the first fire was born. "The Sun's Temple" was made in this sky, because this sky has the nearest connection, both spiritual and pysical to the sun itself.
The Founder of this Temple is: Thera, a known friend of Zhar, but as conspiracy was told that Thera would have planned to defeat Zhar to take over his kingdom, has ended the friendship. He self name's his Temple: "The Fortress of my Wrath".
{Difficulty: Medium/Hard(!)}
Good Luck!

estimated time (if run perfectly/without glitching) 12 minutes

PS: If you find any bugs, please tell me about them so I can fix the level, to keep the joy for you ^^

Most of all..
Have Fun!
10 条留言
Limboh 2015 年 10 月 22 日 下午 7:33 
I managed to beat the level without using blue cubes, do I win something?

https://www.youtube.com/watch?v=-AsBMOoVN6s

I spent a total of 18 minutes in that level, this video has all the redundand parts cut out.
If this level is "fixed" it probably won't be fun for me anymore as I love going fast and doing acrobatic stuff. The "walk around and collect blue cubes" routine can get a bit tiring.
Torodo  [作者] 2015 年 10 月 19 日 上午 7:41 
@Beepin I had 2 fears, what could overcome this map: 1. The Bugs, they seem to be fixed now, but the second fear, was that I would make the level subconscious too hard for a player... :/ But I didn't even know that I teached in the other level's, how the mechanics were :o But I will try to continue it in the next level, hopefully it will work out :D And I appreciate it really, for you to comment such interesst in my level's :smile: And yes. Qbeh-1 is one of the best Inspirational games I've played on steam, and as some friends of mine know, I just LOVE level editor's. All my effort is put into these levels, just to try to make them as awesome as it can be C: The next level will be a little easier to master...
But after all...
Thanks for your ideas, your Help, and telling me, your sight of my levels :blissful_creep:
:energyqbeh::energyqbeh::energyqbeh::energyqbeh::energyqbeh::energyqbeh::energyqbeh:
Beepin 2015 年 10 月 18 日 下午 10:22 
(2/2)
In my opinion, a level should teach the player what to do, and while the previous levels helped teach me that I need to explore, I feel that this one is making me explore risky areas more than I can tolerate. :sad_creep:

Again, this level displays a HUGE amount of effort and visual thought, which I really hope you understand I think looks FANTASTIC, but I think it needs to be designed in a way that helps the player along. Please take these words as a huge thank you/appreciation letter for putting in the time and effort to make this, rather than harsh ones to break you down. With a little more direction, this map would be phenomenal. :steamhappy:
Beepin 2015 年 10 月 18 日 下午 10:21 
I hate to say I didn't like this level out of the others ones you've made, because I can tell a lot of effort was put into it. It definitely warrants praise for the hectic atchitecture and surrounding ambience, but I must say that this level expects far more from me than what I wanted to accomplish. Some things I'd call this level are dangerous, unforgiving, ominous, and claustrophobic.

I was expecting exploration/treasure-hunting to a certain degree (like the other maps)... But not quite so much as me willing to risk several jumps that cause me to restart from the beginning of the map. I have to say that the map beat me instead of me beating it, as it's quite the challenge to overcome at just the very beginning! Maybe when I feel like sitting down and spending a while playing qbeh, I'll be able to finish it, but I wanted to voice my concerns for the future levels you're planning on making. :calm_creep:
(1/2)
Torodo  [作者] 2015 年 10 月 18 日 上午 4:25 
=UPDATE=
I have fixed some spots that @Don "Newton" Quixote showed me in his video, to clip trough the level, thanks to him ^^ If you find any more bugs, please tell me about them. Thanks!
Torodo  [作者] 2015 年 10 月 18 日 上午 3:33 
@Don "Newton" Quixote wow... now I even see how much you can clip trough the level ;-; But thanks for the video to show me, which parts to fix ^^ and btw I don't quite understand the bug that... in the editor if you place a green qube, it travels alot faster than in the normal game :/ But i'm gonna update the level, Thank you very much :happymeat:
Don Quixote 2015 年 10 月 17 日 下午 6:25 
@Torodo Alright, here is my playthrough of the level. Hope it helps! https://www.youtube.com/watch?v=-JSeiQ3wm7o
wassh 2015 年 10 月 17 日 下午 12:17 
I also skiped a lot of the level:
Took 2 blue 1purple and the red cubes from start. Used the platform, collected the grenn cube and walked upstairs with the purple cube. Than walked forward skiped the first platform with the purple cube, used the next platform, drives to the hazard garden. Wlked to the end.
Torodo  [作者] 2015 年 10 月 17 日 下午 12:09 
@Don "Newton" Quixote, I'm glad you liked it ^^ and yeaahhh... glitches and bugs and so on, are the main problem of the levels I make, and they are really frustrating :c but it would be nice from you to send me a video with it c: and stay tuned for the next level, it will be harder though and maybe take longer to make, since I don't have much time on the hand and the ideas of the constructions and puzzles will need to "plop" into my head. All in one: I am happy to hear that you all enjoy my levels <3
Don Quixote 2015 年 10 月 17 日 上午 11:46 
Awesomely huge level. Aesthetics are very well done (as they are with the rest of your levels); it feels like a Qbeh-1 main-game level, but with your own unique touch. Overall, I really enjoyed this one and I’m looking forward to the rest of the series! One thing though, I was able to break the level really hard, skipping a good deal of the puzzles. If you are curious how, I could upload a video of it (since I feel that my play-through is too complicated to explain in words).