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报告翻译问题









https://www.youtube.com/watch?v=-AsBMOoVN6s
I spent a total of 18 minutes in that level, this video has all the redundand parts cut out.
If this level is "fixed" it probably won't be fun for me anymore as I love going fast and doing acrobatic stuff. The "walk around and collect blue cubes" routine can get a bit tiring.
But after all...
Thanks for your ideas, your Help, and telling me, your sight of my levels
In my opinion, a level should teach the player what to do, and while the previous levels helped teach me that I need to explore, I feel that this one is making me explore risky areas more than I can tolerate.
Again, this level displays a HUGE amount of effort and visual thought, which I really hope you understand I think looks FANTASTIC, but I think it needs to be designed in a way that helps the player along. Please take these words as a huge thank you/appreciation letter for putting in the time and effort to make this, rather than harsh ones to break you down. With a little more direction, this map would be phenomenal.
I was expecting exploration/treasure-hunting to a certain degree (like the other maps)... But not quite so much as me willing to risk several jumps that cause me to restart from the beginning of the map. I have to say that the map beat me instead of me beating it, as it's quite the challenge to overcome at just the very beginning! Maybe when I feel like sitting down and spending a while playing qbeh, I'll be able to finish it, but I wanted to voice my concerns for the future levels you're planning on making.
(1/2)
I have fixed some spots that @Don "Newton" Quixote showed me in his video, to clip trough the level, thanks to him ^^ If you find any more bugs, please tell me about them. Thanks!
Took 2 blue 1purple and the red cubes from start. Used the platform, collected the grenn cube and walked upstairs with the purple cube. Than walked forward skiped the first platform with the purple cube, used the next platform, drives to the hazard garden. Wlked to the end.