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aim_monsters
   
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游戏模式: 经典, 自定义
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832.666 KB
2015 年 10 月 12 日 下午 5:03
2015 年 10 月 16 日 上午 7:36
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aim_monsters

描述
Urban themed aim map named after the awesome graffiti from de_overpass.

T - AK47 vs CT - M4A4

The map now supports classic (casual and competetive) game play as well as custom.
11 条留言
Holo 2022 年 4 月 2 日 下午 12:52 
Excellent
крымский (prime) 2020 年 7 月 17 日 下午 12:52 
+rep
mamat kunem 2018 年 10 月 15 日 上午 9:22 
+rep
FUGAWNOCHA 2017 年 3 月 13 日 上午 3:01 
nice map :D
Max (von A) 2017 年 2 月 5 日 上午 9:55 
32 slots?
stalinus 2016 年 5 月 11 日 上午 8:27 
this map is on kickback'
bael 2016 年 4 月 22 日 上午 7:54 
n1ce map
-}}}--Terre-@-Terre--->> 2015 年 10 月 19 日 上午 3:00 
nice work !!!
I like the arena type

chek my work too :
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=534465627
DoggyBag犬袋  [作者] 2015 年 10 月 14 日 上午 6:57 
<<New version>>

Added:
- A bottom to the pit.
- A lamp over the door.
- A radar image.
- Clip brushes (to help players not getting stuck).

Fixed / other:
- Bigger skybox so that the visable outsides of the outer walls are rendered and therefore cant be seen through.
- Added more func_details (lower stairs and rounded pitwalls) to hopefully lessen vis-blocks.
- Made extruding pipe parts non-solid and adjusted and added trigger_hurt blocks so now it shouldn't be possible to camp in the lower part of the pit... unless you have more than 500 or 1000 hp, depending on where you land >__>.
DoggyBag犬袋  [作者] 2015 年 10 月 13 日 上午 3:48 
Thanks for the feedback, gald to hear that the music was working as well xD. Yeah, I tried to make the radar but I couldn't find the plugin for gimp x64 to save to DDS, even took the screenshot and the coordinates and all >_>. I may come around fixing it but seeing that it's only an aim map it may not really necessary :P. I like the fact that you can run around on the upper edge, but yeah, no draw isnt cool :/.

You're right, the skybox bottom in the pit is lazy, I'll fix that. Optimizing, hehe yeah, that pit is made of solids and the some of the rounded corners have different number of faces... poor VIS-program. Ill fix that too xd

Stay tuned! :D