Source Filmmaker

Source Filmmaker

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Metroid (Super Smash Bros. for Wii U)
   
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Model
Models: Creature
标签: SFM
文件大小
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更新日期
8.942 MB
2015 年 10 月 8 日 上午 10:49
2017 年 9 月 20 日 上午 4:44
3 项改动说明 ( 查看 )

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Metroid (Super Smash Bros. for Wii U)

描述

The metroid trophy assist from Super Smash Bros. for Wii U

Ripped by Mystie from The VG Resource, thanks to Random Talking Bush's model importing script.
Converted to .mdl by 1,1,2,3,5,8,13,21,34,55,89,144

1st skin is original. 2nd skin has a bump map and was added by myself.

I do not own this model
"Metroid" is owned by Nintendo.
"Super Smash Bros. for Wii U" is owned by Nintendo and Sora

Includes:
SSB4\metroid.mdl
30 条留言
FiggleBottom 3 月 31 日 上午 8:08 
hey 1,1,2,3,5,8,13,21,34,55,89,144 can you make the Metroids evolve into 5 forms of alpha gamma zeta omega and queen
1,1,2,3,5,8,13,21,34,55,89,144  [作者] 2021 年 1 月 4 日 上午 9:19 
The jiggle bones should be under the "Unknown" bone groups after that.
1,1,2,3,5,8,13,21,34,55,89,144  [作者] 2021 年 1 月 4 日 上午 9:18 
@SpeedForce Productions
I think it was: right click model in the animation set editor>Utilities>Bake Procedural bone.
I haven't used SFM in a long time so I'm not sure.
SpeedForce 2021 年 1 月 4 日 上午 3:46 
@1,1,2,3,5,8,13,21,34,55,89,144 How do I disable jigglebones?
1,1,2,3,5,8,13,21,34,55,89,144  [作者] 2021 年 1 月 3 日 上午 8:39 
@SpeedForce Productions
That might be because of the jigglebones. You might want to disable it before scaling.
SpeedForce 2021 年 1 月 3 日 上午 7:39 
I scaled down the model for an animation of it being a Baby Metroid, the model just got messed up cause of it.
Nefnoj 2017 年 8 月 18 日 下午 7:39 
👀
1,1,2,3,5,8,13,21,34,55,89,144  [作者] 2017 年 8 月 18 日 下午 2:10 
@ender Mind blown.
Mister Pivot 2017 年 8 月 18 日 下午 12:57 
bruh this thing got no eyes
Nefnoj 2016 年 2 月 17 日 下午 10:30 
I had a similar issue myself with compiling, so you're farther than I'll ever be, haha. My qc's are good, my vtf's are good, but Source doesn't like the way 3DS Max handles textures or something.