安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
you are stuck in a room. Other than that and the fact that even the enemies can get stuck in the walls (probably not the map's fault, just ask the AGDQ people). Regarding objective structure, get omnitool & get out is simple yet easy to understand,
at least for those who've played SOMA.
-Uses the best enemy in the game.
-Great work with the WAU tentacles. I really hope some more mods will delve in the Gigeresque aspects of SOMA, especially from the demo. Still have hopes for the brain thing and the spider.
-I really like the atmosphere from before you encounter the first enemy.
Cons:
-Uses the best enemy, twice. It would have been better if there was only one enemy but if it followed you around.
-The ending, it's not even obvious it's an ending.
Nice mod overall, a little short, but it has great design.
-Doors buttons
-Wall Collision
-Wall transparency
I hope the project will continue ;)