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Just a couple of things would make this level even better:
1. Add a save stone so you activate it right after jumping up from the platform; then I would have one sometime after getting the blue cube - perhaps making the door an activation door, since you lost the first blue cube. It would make the path more linear since you would be forced to go get the blue cube before opening it.
Remember, if the player doesn't have clear direction and lots of rewards for a job well done, they can get frustrated and give up. You need more of a transition from the just-right beginning to the too-hard open placement room. Or a floor in there. A lot of level designers overrate the charm of jumping over thin air. It adds stress, which takes away from the creativity needed to solve the puzzle. A floor would add security and not take away from the puzzle at all.
That's my two cents - and keep building! You definitely have what it takes. Great job! Loved the first red cube too. You have that touch for creating gameplay that is just right. :)