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https://psteamcommunity.yuanyoumao.com/workshop/discussions/18446744073709551615/1694920442962995769/?appid=255710
I'll get these lods updated once I have messed around in after dark for a bit.
http://i.imgur.com/w7QBBIe.png
I used custom textures as the automatically generated ones still looked bad, they didn't work very well with the two tone paint scheme. I did notice that the patch notes released yesterday for After Dark mentioned an improvement to the way lods are automatically generated, so I will see how it looks after I get the dlc.
http://i.imgur.com/FYkVVx2.png
They need to be reversed so they aren't inverted. Also What 3D Program are you using? It looks like you made a custom texture for the lod, You don't need to. You see the Lod still looks different compared to the main model. I would like you to try something.
After you fix the inverted normals on the geometry save the new "Model_lod.fbx" to the import folder but don't include any textures at all. What this will do is the game will automatically bake the textures onto your lod model based on the main model by projecting them as close as possible. This will save you the trouble of custom making lod textures.
You can do this in 3D programs as well if you know how to, which can be a bit better because you can then customize the lod textures if there are any flaws you see by touching them up in photoshop real quick.