Portal 2
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There and Back Again
   
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12.206 MB
2015 年 9 月 16 日 下午 10:57
2018 年 7 月 11 日 下午 2:39
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There and Back Again

在 Hazellius 的 1 个合集中
Puzzles by Hazellius
24 件物品
描述
A little puzzle idea I had that I very much like, but I wish I could find a bit of a better layout to make it work. You know, one that doesn't bump up against the item limit :P
21 条留言
Hovering Harry 1 月 23 日 下午 10:50 
Here is my solution: https://youtu.be/B7OHQRKTbks
Hovering Harry 1 月 23 日 下午 10:39 
As you may have guessed, I also didn't use the tutorial mechanic
Hovering Harry 1 月 23 日 下午 10:32 
I solved it without using the flip panel and the four surfaces to get there
SpielSatzFail 2024 年 10 月 3 日 上午 11:51 
The core/ending move is not my cup of tea, so I appreciate the tutorial room.
Hazellius  [作者] 2022 年 7 月 7 日 上午 12:08 
@Nobody No-One glad you enjoyed it! I agree with what you said, but it's been a pain to edit this map because it constantly hits the item limit, so I'm not sure I'll be able to change it >w<
Nobody No-One 2022 年 7 月 6 日 下午 7:15 
Nice map; indeed the tutorial room was an important addition. I agree with Aneonen that the exit condition is a little unnecessarily obscured by the hidden piston platform, which made me think I needed to do something quite different. Thumbs up.
Hazellius  [作者] 2020 年 8 月 16 日 下午 1:19 
@bullfrog glad to hear you appreciate the tutorial room addition. Thanks for playing, and adding it to your favourites ^w^
bullfrog 2020 年 8 月 16 日 上午 1:23 
I played this excellent puzzle back in May 2018 and gave it a big thumbs up, but said “I would have added to my favourites apart from that one bit.” Now that you have added a tutorial room that teaches the player ” that one bit,” I’m now really happy to added it to my favourites :)
Hazellius  [作者] 2020 年 8 月 15 日 下午 6:50 
@Aneonen Glad to finally hear some feedback on the intro room. I added it years ago as the general consensus seemed quite negative towards the solution of this map. I was worried it'd ruin the main puzzle, but from the sounds of it, that isn't the case. Thanks for letting me know :)

As for the weird ledge... I think I placed it in that way because occasionally the fling didn't reach if it weren't an angled panel. That, or maybe I didn't like how it looked how you'd bump into the exit itself after the fling, or it clashed with the light bridge placement? I dunno, It's been so long, so I don't quite remember xD
Aneonen 2020 年 8 月 12 日 下午 2:25 
Another map using a creative puzzle mechanic. Thank you for the intro room: it helped me keep that move in my mind so I could use it later without giving away the way I would need to use it. I totally didn't realize that I could just walk up to the exit from the ledge below it though: I thought there might be more puzzle left after making it there.