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报告翻译问题









So to get the car back replace "ship.obj". I think the classic car didn't have any texture, so I guess you should be fine. I hope you can identify and replace the code part in the lua file.
But your color sheme works good for gothic like Blutengel though (dark blue fits good to this dark music, while red is good fitting for metal music)
But I will try to edit the blue one too, because yours is really green intense.
Can you tell me what I have to do if I want the car instead of the motorcycle? I'm unsure which files I would have to replace and which code has to be edited (if so).
Anyway, thanks for testing and posting and stuff.
Again, I am sorry that I can't put any time in this right now.
It looks really great this way. Try out Manowar - Fight for Freedom or Warriors of the World. Or Machine Head - Bite the Bullet and so on. looks so fantastic!
A blue of 16 is very dark - yes - but it is only on situations where the song does almost nothing and with that of extremely low speed you see the blue blobs fast enough. This gives a good night feeling. I also love that the engine makes the car lights shining (bloom?) at this darkness.
I just wonder: Why it doesnt happen for the player vehicle? There it stays the big white oval lol. It would be so nice if the engine would create light on the street at this darkness so that it actually works as a light.
But I've changed the coloring to this:
SetTrackColors{ --enter any number of colors here. The track will use the first ones on less intense sections and interpolate all the way to the last one on the most intense sections of the track
{r=0, g=0, b=16},
{r=0, g=0, b=128},
{r=0, g=0, b=255},
{r=0, g=128, b=192},
{r=0, g=255, b=0},
{r=255, g=255, b=0},
{r=255, g=192, b=0},
{r=255, g=128, b=0},
{r=255, g=0, b=0},
}