Source Filmmaker

Source Filmmaker

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Hyrule Warriors: Zelda
   
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Model
Models: Character
标签: SFM
文件大小
发表于
更新日期
66.613 MB
2015 年 9 月 7 日 上午 1:59
2017 年 8 月 19 日 上午 10:40
10 项改动说明 ( 查看 )

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Hyrule Warriors: Zelda

在 Taco 的 1 个合集中
Taco's Zelda SFM Models
17 件物品
描述
Model overrides for TF2 and similarly scaled maps, since procedural bones can't be scaled:
https://www.dropbox.com/s/f01h4lb4xu7dyk8/HYRULEWARRIORS_TF2_SCALES.zip?dl=1

Control groups, IK rigs, particles, and any other extra files that won't download through workshop:
https://www.dropbox.com/s/yuuf2abe68e2ztv/HYRULEWARRIORS_EXTRA_FILES.zip?dl=1

All of my models now use the same control groups file, just use the one from whatever my latest release is.

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This is an enhanced version of Zelda's model from Hyrule Warriors.
Collab between me and SediSocks.

Polycount has been increased in multiple areas, rigging improved all over, texture AO cleaned to allow additional bodygrouping, texture seams patched, and other general improvements over the original model.

She has extensive jigglebones all across her rig that procedurally animate her jewels, hair, and dress, obeying gravity and most collision in the process.
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A jiggleboned dress is enabled by default, you can use the dress bodygroup to toggle on a static one for manual posing, without having to bake the rest of the procedural bones.
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Due to the complexity of the jigglebones (and Source's inadequacy concerning them) you may experience situations while animating where the jigglebones cause significant clipping. In an attempt to rectify these problems when encountered, [without having to bake procedural bones], each jigglebone has been given a non-jiggled parent, that will allow you to manipulate the mesh even while under the direct influence of the jigglebones. These special jiggle manipulator bones will hopefully keep all bad jigglebone situations under control.

Note that when using the jiggle manipulator bones, you may need to exaggerate the motion you want to apply, as the jiggles are also fighting to move the mesh at the same time.

I highly recommend using my control groups file, as there are a LOT of bones, and things can get confusing without proper bone identifications in the animation set editor.

List of features:

-Multiple Skins:
Skin 1: Default Zelda with armor materials resembling her in-game appearance
Skin 2: Default Zelda with armor materials resembling her promo picture appearance
Skin 3: Blue Maiden skin
Skin 4: Hilda skin

-Bodygroups for the crown, earrings, pauldrons, tassets, and loincloth
-Wide range of HWM-ish (no dominators) flexes and optional facial bones
-Extensive jiggles and procedural wrist bones
-Preset hand poses and phonemes
-IK rig and Control Groups file

Additionally, her weapons from Hyrule Warriors and the Light Arrows from Smash 4 are included for use with her.

An IK rig can be found in the extra files download as well as a control groups file to allow SFM to identify all of the unique controllers.

CREDITS:

Taco: Enhancements / Modeling / Flexes / Materials
SediSocks: Base Import / Texturing / Materials

Team Ninja/Omega Force: Original Models/Textures

Special thanks to Chrrox, Twili, and RTB, who all contributed to making Hyrule Warriors porting possible.

Additional thanks to JBoehmGames and Callegos-Y for the extra promo pictures.

The Legend of Zelda is ©Nintendo, pls no sue

CONTENTS:

hyrulewarriors\zelda.mdl
hyrulewarriors\zelda_j.mdl
hyrulewarriors\zelda_baton_lvl1.mdl
hyrulewarriors\zelda_baton_lvl2.mdl
hyrulewarriors\zelda_baton_lvl3.mdl
hyrulewarriors\zelda_baton_lvl4.mdl
hyrulewarriors\zelda_light_arrow.mdl
hyrulewarriors\zelda_light_bow.mdl
hyrulewarriors\zelda_rapier_lvl1.mdl
hyrulewarriors\zelda_rapier_lvl2.mdl
hyrulewarriors\zelda_rapier_lvl3.mdl
hyrulewarriors\zelda_rapier_lvl4.mdl
59 条留言
leelink18 3 月 19 日 下午 8:03 
can you make this Zelda to a NPC
Zilla 2023 年 11 月 3 日 下午 7:27 
Someone should upload all of the SFM models ragdolls to Garry's Mod!
obethguevara 2022 年 11 月 10 日 下午 3:15 
Hi do you commissions?
immortalized. 2021 年 2 月 9 日 下午 6:38 
I keep hoping to see you upload a Sheik model, Eventually. Lol. Good work as always.
AriBlackyy 2020 年 6 月 4 日 下午 8:23 
your forgetting about her botw skin...
JoeFilms 2020 年 5 月 13 日 下午 11:08 
So obviously I'm very late to this party but I'm having a bit of an issue. For some reason all of the models work fine except for the Zelda model itself. While her weapons (and the Skyward Sword model) appear and work fine, her own model only appears as an error and the console says it's "Not a .mdl file." Any idea how I should fix this?
ArctixSnowPup 2019 年 2 月 15 日 上午 6:43 
@Taco Alright thanks!
Taco  [作者] 2019 年 2 月 13 日 上午 9:26 
@Rogue botw Zelda is being worked on but stalled atm, @redtail eyes should be red automatically with the hilda skin, edit her unique eye texture to change the color manually
ArctixSnowPup 2019 年 2 月 8 日 下午 3:51 
I absolutely love your model, but I am having trouble changing the eye color on Hilda. Is there anyway to do it?
ROGUE413 2018 年 12 月 24 日 上午 1:36 
How goes it, friend? Is there any news on the Champion Zelda forefront?